Commit: 138c65cc2ea053b1f33a181dd054ef0b1e82b88a
Author: Lukas Tönne
Date:   Mon Feb 2 16:56:30 2015 +0100
Branches: temp_hair_modifiers
https://developer.blender.org/rB138c65cc2ea053b1f33a181dd054ef0b1e82b88a

Update the world space location of final hair keys after applying
modifiers.

===================================================================

M       source/blender/blenkernel/intern/particle_system.c

===================================================================

diff --git a/source/blender/blenkernel/intern/particle_system.c 
b/source/blender/blenkernel/intern/particle_system.c
index 11e696a..d87a58e 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -2928,6 +2928,21 @@ static void psys_hair_calc_final(ParticleSimulationData 
*sim)
                if (shapekey_data)
                        MEM_freeN(shapekey_data);
        }
+       
+       /* update world space location */
+       {
+               for (p = 0, pa = psys->particles; p < psys->totpart; ++p, ++pa) 
{
+                       HairKey *key;
+                       int k;
+                       float hairmat[4][4];
+                       
+                       psys_mat_hair_to_global(sim->ob, sim->psmd->dm, 
psys->part->from, pa, hairmat);
+                       
+                       for (k = 0, key = pa->hair_final; k < pa->totkey_final; 
++k, ++key) {
+                               mul_v3_m4v3(key->world_co, hairmat, key->co);
+                       }
+               }
+       }
 }
 
 static bool psys_needs_path_cache(ParticleSimulationData *sim)

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