Commit: 31e26bb83bd0a538c76fd8bb6ebce65027dde94c
Author: Campbell Barton
Date:   Tue Feb 10 05:45:57 2015 +1100
Branches: master
https://developer.blender.org/rB31e26bb83bd0a538c76fd8bb6ebce65027dde94c

Fix T43424: undo changes the active scene

Using different scenes with 2+ windows broke entirely using undo.
Now keep track of the current windows scene in each undo-file,
and ensure the undo-scene is on a visible window when undo is executed,
switching the scene only when its not in a visible window.

===================================================================

M       source/blender/blenkernel/intern/blender.c
M       source/blender/blenloader/intern/writefile.c

===================================================================

diff --git a/source/blender/blenkernel/intern/blender.c 
b/source/blender/blenkernel/intern/blender.c
index fb02af1..dda790e 100644
--- a/source/blender/blenkernel/intern/blender.c
+++ b/source/blender/blenkernel/intern/blender.c
@@ -185,6 +185,17 @@ static void clean_paths(Main *main)
        }
 }
 
+static bool wm_scene_is_visible(wmWindowManager *wm, Scene *scene)
+{
+       wmWindow *win;
+       for (win = wm->windows.first; win; win = win->next) {
+               if (win->screen->scene == scene) {
+                       return true;
+               }
+       }
+       return false;
+}
+
 /* context matching */
 /* handle no-ui case */
 
@@ -228,24 +239,54 @@ static void setup_app_data(bContext *C, BlendFileData 
*bfd, const char *filepath
        
        /* no load screens? */
        if (mode != LOAD_UI) {
+               /* Logic for 'track_undo_scene' is to keep using the scene 
which the active screen has,
+                * as long as the scene associated with the undo operation is 
visible in one of the open windows.
+                *
+                * - 'curscreen->scene' - scene the user is currently looking 
at.
+                * - 'bfd->curscene' - scene undo-step was created in.
+                *
+                * This means users can have 2+ windows open and undo in both 
without screens switching.
+                * But if they close one of the screens,
+                * undo will ensure that the scene being operated on will be 
activated
+                * (otherwise we'd be undoing on an off-screen scene which 
isn't acceptable).
+                * see: T43424
+                */
+               bool track_undo_scene;
+
                /* comes from readfile.c */
                SWAP(ListBase, G.main->wm, bfd->main->wm);
                SWAP(ListBase, G.main->screen, bfd->main->screen);
                SWAP(ListBase, G.main->script, bfd->main->script);
                
-               /* we re-use current screen */
                curscreen = CTX_wm_screen(C);
-               /* but use new Scene pointer */
-               curscene = bfd->curscene;
+
+               track_undo_scene = (mode == LOAD_UNDO && curscreen && 
bfd->main->wm.first);
+               if (track_undo_scene) {
+                       curscene = curscreen->scene;
+               }
+               else {
+                       /* but use new Scene pointer */
+                       curscene = bfd->curscene;
+               }
+
                if (curscene == NULL) curscene = bfd->main->scene.first;
                /* empty file, we add a scene to make Blender work */
                if (curscene == NULL) curscene = BKE_scene_add(bfd->main, 
"Empty");
-               
+
                /* and we enforce curscene to be in current screen */
                if (curscreen) curscreen->scene = curscene;  /* can run in 
bgmode */
 
                /* clear_global will free G.main, here we can still restore 
pointers */
                blo_lib_link_screen_restore(bfd->main, curscreen, curscene);
+               curscene = curscreen->scene;
+
+               if (track_undo_scene) {
+                       wmWindowManager *wm = bfd->main->wm.first;
+                       if (wm_scene_is_visible(wm, bfd->curscene) == false) {
+                               curscene = bfd->curscene;
+                               curscreen->scene = curscene;
+                       }
+               }
        }
        
        /* free G.main Main database */
diff --git a/source/blender/blenloader/intern/writefile.c 
b/source/blender/blenloader/intern/writefile.c
index 3eeb30a..e671e10 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -909,16 +909,39 @@ static void write_nodetree(WriteData *wd, bNodeTree 
*ntree)
                write_node_socket_interface(wd, ntree, sock);
 }
 
-static void current_screen_compat(Main *mainvar, bScreen **screen)
+/**
+ * Take care using 'use_active_win', since we wont want the currently active 
window
+ * to change which scene renders (currently only used for undo).
+ */
+static void current_screen_compat(Main *mainvar, bScreen **r_screen, bool 
use_active_win)
 {
        wmWindowManager *wm;
-       wmWindow *window;
+       wmWindow *window = NULL;
 
        /* find a global current screen in the first open window, to have
         * a reasonable default for reading in older versions */
        wm = mainvar->wm.first;
-       window = (wm) ? wm->windows.first : NULL;
-       *screen = (window) ? window->screen : NULL;
+
+       if (wm) {
+               if (use_active_win) {
+                       /* write the active window into the file, needed for 
multi-window undo T43424 */
+                       for (window = wm->windows.first; window; window = 
window->next) {
+                               if (window->active) {
+                                       break;
+                               }
+                       }
+
+                       /* fallback */
+                       if (window == NULL) {
+                               window = wm->windows.first;
+                       }
+               }
+               else {
+                       window = wm->windows.first;
+               }
+       }
+
+       *r_screen = (window) ? window->screen : NULL;
 }
 
 typedef struct RenderInfo {
@@ -937,7 +960,7 @@ static void write_renderinfo(WriteData *wd, Main *mainvar)
        RenderInfo data;
 
        /* XXX in future, handle multiple windows with multiple screens? */
-       current_screen_compat(mainvar, &curscreen);
+       current_screen_compat(mainvar, &curscreen, false);
        if (curscreen) curscene = curscreen->scene;
        
        for (sce= mainvar->scene.first; sce; sce= sce->id.next) {
@@ -3437,6 +3460,7 @@ static void write_linestyles(WriteData *wd, ListBase 
*idbase)
  * - for undofile, curscene needs to be saved */
 static void write_global(WriteData *wd, int fileflags, Main *mainvar)
 {
+       const bool is_undo = (wd->current != NULL);
        FileGlobal fg;
        bScreen *screen;
        char subvstr[8];
@@ -3446,7 +3470,7 @@ static void write_global(WriteData *wd, int fileflags, 
Main *mainvar)
        memset(fg.filename, 0, sizeof(fg.filename));
        memset(fg.build_hash, 0, sizeof(fg.build_hash));
 
-       current_screen_compat(mainvar, &screen);
+       current_screen_compat(mainvar, &screen, is_undo);
 
        /* XXX still remap G */
        fg.curscreen= screen;

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