Commit: ef47b883cd4b2facc71933c5c6bc76289feba49f
Author: Martin Felke
Date: Tue Feb 10 10:49:10 2015 +0100
Branches: fracture_modifier
https://developer.blender.org/rBef47b883cd4b2facc71933c5c6bc76289feba49f
crash fix: removing the fracture modifier again from object without executing
fracture first did crash
===================================================================
M source/blender/editors/object/object_modifier.c
===================================================================
diff --git a/source/blender/editors/object/object_modifier.c
b/source/blender/editors/object/object_modifier.c
index feb9950..9868cb8 100644
--- a/source/blender/editors/object/object_modifier.c
+++ b/source/blender/editors/object/object_modifier.c
@@ -343,7 +343,10 @@ static bool object_modifier_remove(Main *bmain, Object
*ob, ModifierData *md,
{
/* need to clean up modifier remainders inside the rigidbody
world
* AFTER the modifier is gone... but only from the operator ?*/
- BKE_rigidbody_rebuild_world(scene, -1);
+ if (scene->rigidbody_world)
+ {
+ BKE_rigidbody_rebuild_world(scene, -1);
+ }
BKE_scene_frame_set(scene, 1.0);
}
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