Commit: 4152950ea3e6a14fec981df411d33dc2fd6fabe3
Author: Sergey Sharybin
Date:   Wed Feb 11 14:13:47 2015 +0500
Branches: depsgraph_refactor
https://developer.blender.org/rB4152950ea3e6a14fec981df411d33dc2fd6fabe3

Depsgraph: Layer visibility was disabled by accident

Now invisible objects should stay unevaluted for until becoming visible.

===================================================================

M       source/blender/depsgraph/intern/depsgraph_build_nodes.cpp

===================================================================

diff --git a/source/blender/depsgraph/intern/depsgraph_build_nodes.cpp 
b/source/blender/depsgraph/intern/depsgraph_build_nodes.cpp
index 19d7295..4e5d9b0 100644
--- a/source/blender/depsgraph/intern/depsgraph_build_nodes.cpp
+++ b/source/blender/depsgraph/intern/depsgraph_build_nodes.cpp
@@ -223,7 +223,7 @@ SubgraphDepsNode 
*DepsgraphNodeBuilder::build_subgraph(Group *group)
 void DepsgraphNodeBuilder::build_object(Scene *scene, Base *base, Object *ob)
 {
        IDDepsNode *id_node = add_id_node(&ob->id);
-       //id_node->layers = base->lay;
+       id_node->layers = base->lay;
 
        /* standard components */
        build_object_transform(scene, ob);

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