Commit: bdfd9ba38abcb588eafb6413ed24ad5c310a44cb
Author: Antony Riakiotakis
Date:   Tue Feb 10 12:57:11 2015 +0100
Branches: viewport_experiments
https://developer.blender.org/rBbdfd9ba38abcb588eafb6413ed24ad5c310a44cb

Cleanup leftover code from WIP renderer

===================================================================

M       source/blender/blenloader/intern/readfile.c
M       source/blender/editors/space_view3d/view3d_draw.c
M       source/blender/makesdna/DNA_view3d_types.h

===================================================================

diff --git a/source/blender/blenloader/intern/readfile.c 
b/source/blender/blenloader/intern/readfile.c
index a04e8c8..ca02507 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -6552,7 +6552,6 @@ static bool direct_link_screen(FileData *fd, bScreen *sc)
                                }
                                v3d->localvd = newdataadr(fd, v3d->localvd);
                                BLI_listbase_clear(&v3d->afterdraw_transp);
-                               BLI_listbase_clear(&v3d->gpu_material);
                                BLI_listbase_clear(&v3d->afterdraw_xray);
                                BLI_listbase_clear(&v3d->afterdraw_xraytransp);
                                v3d->properties_storage = NULL;
diff --git a/source/blender/editors/space_view3d/view3d_draw.c 
b/source/blender/editors/space_view3d/view3d_draw.c
index 59c6f2c..7c80c71 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -95,7 +95,6 @@
 #include "GPU_material.h"
 #include "GPU_extensions.h"
 #include "GPU_compositing.h"
-#include "GPU_renderer.h"
 
 #include "view3d_intern.h"  /* own include */
 
@@ -2799,9 +2798,6 @@ static void view3d_draw_objects(
                if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
        }
 
-       /* draw sorted materials in the gpu renderer */
-       if (v3d->gpu_material.first)         
GPU_renderer_material_draw(&v3d->gpu_material);
-       
        /* transp and X-ray afterdraw stuff */
        if (v3d->afterdraw_transp.first)     view3d_draw_transp(scene, ar, v3d);
        if (v3d->afterdraw_xray.first)       view3d_draw_xray(scene, ar, v3d, 
true);
diff --git a/source/blender/makesdna/DNA_view3d_types.h 
b/source/blender/makesdna/DNA_view3d_types.h
index 1e952b0..d68fedb 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -214,9 +214,6 @@ typedef struct View3D {
        struct ListBase afterdraw_xray;
        struct ListBase afterdraw_xraytransp;
 
-       /* list of gpu materials to draw */
-       struct ListBase gpu_material;
-       
        /* drawflags, denoting state */
        char zbuf, transp, xray;
        char pad3;

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