Commit: 090623c6b67a4c5af531fa9df175b89a46b4c32d
Author: Antony Riakiotakis
Date:   Thu Feb 12 19:39:10 2015 +0100
Branches: master
https://developer.blender.org/rB090623c6b67a4c5af531fa9df175b89a46b4c32d

Revert "Add missing trailing '}' in GLSL files"

This reverts commit ebd4a6e0dd3bdd511f3857dc9192df848f388200.

Trailing '}' is added in C, also we add some extra code as needed.

===================================================================

M       source/blender/gpu/shaders/gpu_shader_vertex.glsl
M       source/blender/gpu/shaders/gpu_shader_vertex_world.glsl

===================================================================

diff --git a/source/blender/gpu/shaders/gpu_shader_vertex.glsl 
b/source/blender/gpu/shaders/gpu_shader_vertex.glsl
index 90414ea..b5d8dcc 100644
--- a/source/blender/gpu/shaders/gpu_shader_vertex.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_vertex.glsl
@@ -23,4 +23,4 @@ void main()
        // graphic cards, while on ATI it can cause a software fallback.
        gl_ClipVertex = co; 
 #endif 
-}
+
diff --git a/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl 
b/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl
index ecc4efb..9dbcaeb 100644
--- a/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl
@@ -10,4 +10,4 @@ void main()
        varposition = gl_Vertex.xyz;
 
        varnormal = normalize(-varposition);
-}
+

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