Commit: fd4f0ed39e7b6482218af59f69187525d565ecf0
Author: Thomas Dinges
Date:   Mon Feb 16 15:16:40 2015 +0100
Branches: master
https://developer.blender.org/rBfd4f0ed39e7b6482218af59f69187525d565ecf0

Cleanup: Remove unused code from hair BSDF.

===================================================================

M       intern/cycles/kernel/closure/bsdf_hair.h

===================================================================

diff --git a/intern/cycles/kernel/closure/bsdf_hair.h 
b/intern/cycles/kernel/closure/bsdf_hair.h
index 5642f6f..8ef9543 100644
--- a/intern/cycles/kernel/closure/bsdf_hair.h
+++ b/intern/cycles/kernel/closure/bsdf_hair.h
@@ -74,7 +74,6 @@ ccl_device float3 bsdf_hair_reflection_eval_reflect(const 
ShaderClosure *sc, con
 
        float Iz = dot(Tg, I);
        float3 locy = normalize(I - Tg * Iz);
-       //float3 locx = cross(locy, Tg);
 
        float theta_r = M_PI_2_F - fast_acosf(Iz);
 
@@ -132,7 +131,6 @@ ccl_device float3 
bsdf_hair_transmission_eval_transmit(const ShaderClosure *sc,
        float roughness2 = sc->data1;
        float Iz = dot(Tg, I);
        float3 locy = normalize(I - Tg * Iz);
-       //float3 locx = cross(locy, Tg);
 
        float theta_r = M_PI_2_F - fast_acosf(Iz);

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