Commit: cdc1dab073a3fd344ff3ca4a2abdcdecbf5e965e
Author: Sergey Sharybin
Date:   Tue Feb 17 13:49:11 2015 +0500
Branches: master
https://developer.blender.org/rBcdc1dab073a3fd344ff3ca4a2abdcdecbf5e965e

Fix T43685: New pointiness attribute error with auto-smooth enabled

Simple fix: all vertex attributes should be filled in before split.

===================================================================

M       intern/cycles/blender/blender_mesh.cpp

===================================================================

diff --git a/intern/cycles/blender/blender_mesh.cpp 
b/intern/cycles/blender/blender_mesh.cpp
index b785c59..572d8e8 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -466,6 +466,9 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh 
b_mesh, const vector<
                        generated[i++] = get_float3(v->undeformed_co())*size - 
loc;
        }
 
+       /* Create needed vertex attributes. */
+       attr_create_pointiness(scene, mesh, b_mesh);
+
        /* create faces */
        vector<int> nverts(numfaces);
        int fi = 0, ti = 0;
@@ -522,7 +525,6 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh 
b_mesh, const vector<
         */
        attr_create_vertex_color(scene, mesh, b_mesh, nverts);
        attr_create_uv_map(scene, mesh, b_mesh, nverts);
-       attr_create_pointiness(scene, mesh, b_mesh);
 
        /* for volume objects, create a matrix to transform from object space to
         * mesh texture space. this does not work with deformations but that can

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