Commit: f56fd1c47acc0a9b9e80e504ca727beffde6dc24
Author: Antony Riakiotakis
Date:   Thu Feb 19 16:51:51 2015 +0100
Branches: master
https://developer.blender.org/rBf56fd1c47acc0a9b9e80e504ca727beffde6dc24

Remove flipping for colinear case/ In such cases it is doubtful whether
face orientation is really meaningful

===================================================================

M       source/blender/editors/sculpt_paint/paint_image_proj.c

===================================================================

diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c 
b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 1c8e9fe..feeac2a 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -2122,16 +2122,6 @@ static void project_bucket_clip_face(
                        return;
                }
 
-               /* at this point we have all uv points needed in a row. all 
that's needed is to invert them if necessary */
-               if (flip) {
-                       /* flip only to the middle of the array */
-                       int i, max = *tot - 1, mid = *tot / 2;
-                       for (i = 0; i < mid; i++) {
-                               SWAP(float, bucket_bounds_uv[i][0], 
bucket_bounds_uv[max - i][0]);
-                               SWAP(float, bucket_bounds_uv[i][1], 
bucket_bounds_uv[max - i][1]);
-                       }
-               }
-               
                return;
        }

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