Commit: c391a678309c356fe983c42d4bf70f8686a99f30
Author: Ines Almeida
Date: Tue Jul 1 10:00:20 2014 +0100
Branches: master
https://developer.blender.org/rBc391a678309c356fe983c42d4bf70f8686a99f30
gameengine: KX_Scene comment cleanup
===================================================================
M source/gameengine/Ketsji/KX_Scene.cpp
===================================================================
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp
b/source/gameengine/Ketsji/KX_Scene.cpp
index b6fd69f..97ebd6d 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -867,8 +867,6 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue*
originalobject,
m_map_gameobject_to_replica.clear();
m_groupGameObjects.clear();
- // todo: place a timebomb in the object, for temporarily objects :)
- // lifespan of zero means 'this object lives forever'
KX_GameObject* originalobj = (KX_GameObject*) originalobject;
KX_GameObject* parentobj = (KX_GameObject*) parentobject;
@@ -877,9 +875,10 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue*
originalobject,
// lets create a replica
KX_GameObject* replica = (KX_GameObject*)
AddNodeReplicaObject(NULL,originalobj);
+ // add a timebomb to this object
+ // lifespan of zero means 'this object lives forever'
if (lifespan > 0)
{
- // add a timebomb to this object
// for now, convert between so called frames and realtime
m_tempObjectList->Add(replica->AddRef());
// this convert the life from frames to sort-of seconds, hard
coded 0.02 that assumes we have 50 frames per second
@@ -915,7 +914,6 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue*
originalobject,
// get the rootnode's scale
MT_Vector3 newscale =
parentobj->GetSGNode()->GetRootSGParent()->GetLocalScale();
-
// set the replica's relative scale with the rootnode's scale
replica->NodeSetRelativeScale(newscale);
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