Commit: 3445ff0f93c167020ee81062e9d6877399f358c6
Author: Ines Almeida
Date: Sun Aug 3 19:13:06 2014 +0200
Branches: master
https://developer.blender.org/rB3445ff0f93c167020ee81062e9d6877399f358c6
scene conversion: style cleanup
===================================================================
M source/gameengine/Converter/KX_BlenderSceneConverter.cpp
===================================================================
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index dc69197..09cc74d 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -529,70 +529,51 @@ void
KX_BlenderSceneConverter::CacheBlenderMaterial(KX_Scene *scene, struct Mate
m_mat_cache[scene][mat] = blmat;
}
+
BL_Material *KX_BlenderSceneConverter::FindCachedBlenderMaterial(KX_Scene
*scene, struct Material *mat)
{
return (m_use_mat_cache) ? m_mat_cache[scene][mat] : NULL;
}
-void KX_BlenderSceneConverter::RegisterInterpolatorList(
-
BL_InterpolatorList *actList,
- struct
bAction *for_act)
+
+void KX_BlenderSceneConverter::RegisterInterpolatorList(BL_InterpolatorList
*actList, struct bAction *for_act)
{
m_map_blender_to_gameAdtList.insert(CHashedPtr(for_act), actList);
}
-
-
-BL_InterpolatorList *KX_BlenderSceneConverter::FindInterpolatorList(
- struct
bAction *for_act)
+BL_InterpolatorList *KX_BlenderSceneConverter::FindInterpolatorList(struct
bAction *for_act)
{
BL_InterpolatorList **listp =
m_map_blender_to_gameAdtList[CHashedPtr(for_act)];
-
return listp?*listp:NULL;
}
-
-void KX_BlenderSceneConverter::RegisterGameActuator(
-
SCA_IActuator *act,
- struct
bActuator *for_actuator)
+void KX_BlenderSceneConverter::RegisterGameActuator(SCA_IActuator *act, struct
bActuator *for_actuator)
{
m_map_blender_to_gameactuator.insert(CHashedPtr(for_actuator), act);
}
-
-
-SCA_IActuator *KX_BlenderSceneConverter::FindGameActuator(
- struct
bActuator *for_actuator)
+SCA_IActuator *KX_BlenderSceneConverter::FindGameActuator(struct bActuator
*for_actuator)
{
SCA_IActuator **actp =
m_map_blender_to_gameactuator[CHashedPtr(for_actuator)];
-
return actp?*actp:NULL;
}
-
-void KX_BlenderSceneConverter::RegisterGameController(
-
SCA_IController *cont,
- struct
bController *for_controller)
+void KX_BlenderSceneConverter::RegisterGameController(SCA_IController *cont,
struct bController *for_controller)
{
m_map_blender_to_gamecontroller.insert(CHashedPtr(for_controller),
cont);
}
-
-
-SCA_IController *KX_BlenderSceneConverter::FindGameController(
- struct
bController *for_controller)
+SCA_IController *KX_BlenderSceneConverter::FindGameController(struct
bController *for_controller)
{
SCA_IController **contp =
m_map_blender_to_gamecontroller[CHashedPtr(for_controller)];
-
return contp?*contp:NULL;
}
-void KX_BlenderSceneConverter::RegisterWorldInfo(
-
KX_WorldInfo *worldinfo)
+void KX_BlenderSceneConverter::RegisterWorldInfo(KX_WorldInfo *worldinfo)
{
m_worldinfos.push_back(pair<KX_Scene*,KX_WorldInfo*>(m_currentScene,worldinfo));
}
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