Commit: ac26a6138552f90eb673a2fb5c081bdeb93f71ba
Author: Bastien Montagne
Date:   Thu Feb 26 11:42:22 2015 +0100
Branches: master
https://developer.blender.org/rBac26a6138552f90eb673a2fb5c081bdeb93f71ba

Attempt to fix BGE build on windows.

Caused by rBb5b359b48f7f35a79b3eec, better to try a full build before pushing 
that type of commit. :/

===================================================================

M       source/gameengine/GamePlayer/ghost/GPG_Application.cpp

===================================================================

diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp 
b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 817c04a..204b09a 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -250,9 +250,15 @@ bool GPG_Application::startScreenSaverPreview(
                int windowWidth = rc.right - rc.left;
                int windowHeight = rc.bottom - rc.top;
                STR_String title = "";
-                                                       
+               GHOST_GLSettings glSettings = {0};
+
+               if (stereoVisual) {
+                       glSettings.flags |= GHOST_glStereoVisual;
+               }
+               glSettings.numOfAASamples = numOfAASamples;
+
                m_mainWindow = fSystem->createWindow(title, 0, 0, windowWidth, 
windowHeight, GHOST_kWindowStateMinimized,
-                       GHOST_kDrawingContextTypeOpenGL, stereoVisual, samples);
+                                                    
GHOST_kDrawingContextTypeOpenGL, glSettings);
                if (!m_mainWindow) {
                        printf("error: could not create main window\n");
                        exit(-1);

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