Commit: a7e80a94708408d99d9c1674ce0738bc60411981
Author: Bastien Montagne
Date: Fri Feb 27 11:39:03 2015 +0100
Branches: master
https://developer.blender.org/rBa7e80a94708408d99d9c1674ce0738bc60411981
Fix T43814: Skinning : set parent with automatic weights doesn't take into
account locked vertex groups.
Simply skip a bone's vgroup when it already exists and is locked.
===================================================================
M source/blender/editors/armature/armature_skinning.c
===================================================================
diff --git a/source/blender/editors/armature/armature_skinning.c
b/source/blender/editors/armature/armature_skinning.c
index 3126cca..ea1a94f 100644
--- a/source/blender/editors/armature/armature_skinning.c
+++ b/source/blender/editors/armature/armature_skinning.c
@@ -166,9 +166,15 @@ static int dgroup_skinnable_cb(Object *ob, Bone *bone,
void *datap)
else
segments = 1;
- if (!wpmode || ((arm->layer & bone->layer) &&
(bone->flag & BONE_SELECTED)))
- if (!(defgroup = defgroup_find_name(ob,
bone->name)))
+ if (!wpmode || ((arm->layer & bone->layer) &&
(bone->flag & BONE_SELECTED))) {
+ if (!(defgroup = defgroup_find_name(ob,
bone->name))) {
defgroup =
BKE_object_defgroup_add_name(ob, bone->name);
+ }
+ else if (defgroup->flag & DG_LOCK_WEIGHT) {
+ /* In case vgroup already exists and is
locked, do not modify it here. See T43814. */
+ defgroup = NULL;
+ }
+ }
if (data->list != NULL) {
hgroup = (bDeformGroup ***) &data->list;
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