Commit: a7e80a94708408d99d9c1674ce0738bc60411981
Author: Bastien Montagne
Date:   Fri Feb 27 11:39:03 2015 +0100
Branches: master
https://developer.blender.org/rBa7e80a94708408d99d9c1674ce0738bc60411981

Fix T43814: Skinning : set parent with automatic weights doesn't take into 
account locked vertex groups.

Simply skip a bone's vgroup when it already exists and is locked.

===================================================================

M       source/blender/editors/armature/armature_skinning.c

===================================================================

diff --git a/source/blender/editors/armature/armature_skinning.c 
b/source/blender/editors/armature/armature_skinning.c
index 3126cca..ea1a94f 100644
--- a/source/blender/editors/armature/armature_skinning.c
+++ b/source/blender/editors/armature/armature_skinning.c
@@ -166,9 +166,15 @@ static int dgroup_skinnable_cb(Object *ob, Bone *bone, 
void *datap)
                        else
                                segments = 1;
                        
-                       if (!wpmode || ((arm->layer & bone->layer) && 
(bone->flag & BONE_SELECTED)))
-                               if (!(defgroup = defgroup_find_name(ob, 
bone->name)))
+                       if (!wpmode || ((arm->layer & bone->layer) && 
(bone->flag & BONE_SELECTED))) {
+                               if (!(defgroup = defgroup_find_name(ob, 
bone->name))) {
                                        defgroup = 
BKE_object_defgroup_add_name(ob, bone->name);
+                               }
+                               else if (defgroup->flag & DG_LOCK_WEIGHT) {
+                                       /* In case vgroup already exists and is 
locked, do not modify it here. See T43814. */
+                                       defgroup = NULL;
+                               }
+                       }
                        
                        if (data->list != NULL) {
                                hgroup = (bDeformGroup ***) &data->list;

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