Commit: 14d30210eb6892038e8597398dd63e6c92df5a60
Author: Kevin Dietrich
Date:   Fri Mar 6 02:30:17 2015 +0100
Branches: gooseberry
https://developer.blender.org/rB14d30210eb6892038e8597398dd63e6c92df5a60

Fix typo in "Add" and "Subtract" mode of Vector Math node.

Differential Revision: https://developer.blender.org/D1003

===================================================================

M       source/blender/nodes/shader/nodes/node_shader_vectMath.c

===================================================================

diff --git a/source/blender/nodes/shader/nodes/node_shader_vectMath.c 
b/source/blender/nodes/shader/nodes/node_shader_vectMath.c
index 9e75d91..45a11c5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vectMath.c
+++ b/source/blender/nodes/shader/nodes/node_shader_vectMath.c
@@ -56,14 +56,14 @@ static void node_shader_exec_vect_math(void *UNUSED(data), 
int UNUSED(thread), b
                out[0]->vec[1] = vec1[1] + vec2[1];
                out[0]->vec[2] = vec1[2] + vec2[2];
                
-               out[1]->vec[0] = (fabsf(out[0]->vec[0]) + fabsf(out[0]->vec[0]) 
+ fabsf(out[0]->vec[0])) / 3;
+               out[1]->vec[0] = (fabsf(out[0]->vec[0]) + fabsf(out[0]->vec[1]) 
+ fabsf(out[0]->vec[2])) / 3.0f;
        }
        else if (node->custom1 == 1) {  /* Subtract */
                out[0]->vec[0] = vec1[0] - vec2[0];
                out[0]->vec[1] = vec1[1] - vec2[1];
                out[0]->vec[2] = vec1[2] - vec2[2];
                
-               out[1]->vec[0] = (fabsf(out[0]->vec[0]) + fabsf(out[0]->vec[0]) 
+ fabsf(out[0]->vec[0])) / 3;
+               out[1]->vec[0] = (fabsf(out[0]->vec[0]) + fabsf(out[0]->vec[1]) 
+ fabsf(out[0]->vec[2])) / 3.0f;
        }
        else if (node->custom1 == 2) {  /* Average */
                out[0]->vec[0] = vec1[0] + vec2[0];

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