Commit: b13b900d50ffce9c19fb922634daf09141adee65
Author: Sergey Sharybin
Date:   Mon Mar 9 13:02:06 2015 +0500
Branches: master
https://developer.blender.org/rBb13b900d50ffce9c19fb922634daf09141adee65

Cycles: Improve logging in object motion detection

Reporting mesh name is not really useful, since it's name does not
any relation with the original object/mesh names.

===================================================================

M       intern/cycles/blender/blender_mesh.cpp

===================================================================

diff --git a/intern/cycles/blender/blender_mesh.cpp 
b/intern/cycles/blender/blender_mesh.cpp
index d71825c..ba6bbf1 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -848,13 +848,13 @@ void BlenderSync::sync_mesh_motion(BL::Object b_ob, 
Object *object, float motion
                if(new_attribute) {
                        if(i != numverts || memcmp(mP, &mesh->verts[0], 
sizeof(float3)*numverts) == 0) {
                                /* no motion, remove attributes again */
-                               VLOG(1) << "No actual motion for mesh " << 
b_mesh.name();
+                               VLOG(1) << "No actual deformation motion for 
object " << b_ob.name();
                                
mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION);
                                if(attr_mN)
                                        
mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_NORMAL);
                        }
                        else if(time_index > 0) {
-                               VLOG(1) << "Filling motion for mesh " << 
b_mesh.name();
+                               VLOG(1) << "Filling deformation motion for 
object " << b_ob.name();
                                /* motion, fill up previous steps that we might 
have skipped because
                                 * they had no motion, but we need them anyway 
now */
                                float3 *P = &mesh->verts[0];

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