Commit: 3e16951ec67d3203d7fbb24ab076a7394a3d2a2e
Author: Lukas Tönne
Date:   Mon Mar 9 15:51:59 2015 +0100
Branches: alembic_pointcache
https://developer.blender.org/rB3e16951ec67d3203d7fbb24ab076a7394a3d2a2e

Fix for particle pathcache caching: have to check the psys->renderdata
pointer to figure out if we are evaluating with render settings.

===================================================================

M       source/blender/blenkernel/intern/particle.c

===================================================================

diff --git a/source/blender/blenkernel/intern/particle.c 
b/source/blender/blenkernel/intern/particle.c
index 87db639..08aa9a1 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -2322,7 +2322,8 @@ static void exec_child_path_cache(TaskPool *UNUSED(pool), 
void *taskdata, int UN
 
 void psys_cache_child_paths(ParticleSimulationData *sim, float cfra, int 
editupdate)
 {
-       const eCacheLibrary_EvalMode cache_eval_mode = (sim->psmd && 
(sim->psmd->modifier.mode & eModifierMode_Render)) ? CACHE_LIBRARY_EVAL_RENDER 
: CACHE_LIBRARY_EVAL_VIEWPORT;
+       const bool use_render = (sim->psys->renderdata != NULL);
+       const eCacheLibrary_EvalMode cache_eval_mode = use_render ? 
CACHE_LIBRARY_EVAL_RENDER : CACHE_LIBRARY_EVAL_VIEWPORT;
        TaskScheduler *task_scheduler;
        TaskPool *task_pool;
        ParticleThreadContext ctx;
@@ -2437,7 +2438,8 @@ static void 
cache_key_incremental_rotation(ParticleCacheKey *key0, ParticleCache
  * - Cached path data is also used to determine cut position for the editmode 
tool. */
 void psys_cache_paths(ParticleSimulationData *sim, float cfra)
 {
-       const eCacheLibrary_EvalMode cache_eval_mode = (sim->psmd && 
(sim->psmd->modifier.mode & eModifierMode_Render)) ? CACHE_LIBRARY_EVAL_RENDER 
: CACHE_LIBRARY_EVAL_VIEWPORT;
+       const bool use_render = (sim->psys->renderdata != NULL);
+       const eCacheLibrary_EvalMode cache_eval_mode = use_render ? 
CACHE_LIBRARY_EVAL_RENDER : CACHE_LIBRARY_EVAL_VIEWPORT;
        PARTICLE_PSMD;
        ParticleEditSettings *pset = &sim->scene->toolsettings->particle;
        ParticleSystem *psys = sim->psys;

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