Commit: edc8a4c4847e3ea3a58683926c22b519d2af830c
Author: Antony Riakiotakis
Date:   Tue Mar 10 15:26:55 2015 +0100
Branches: master
https://developer.blender.org/rBedc8a4c4847e3ea3a58683926c22b519d2af830c

Fix memory leak when using two bump maps on the same material

===================================================================

M       source/blender/gpu/intern/gpu_material.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_material.c 
b/source/blender/gpu/intern/gpu_material.c
index f8499ca..c754f63 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -1234,7 +1234,6 @@ static void do_material_tex(GPUShadeInput *shi)
                                                float imag_tspace_dimension_x = 
1024.0f;                // only used for texture space variant
                                                float aspect = 1.0f;
                                                
-                                               GPUNodeLink *surf_pos = 
GPU_builtin(GPU_VIEW_POSITION);
                                                GPUNodeLink *vR1, *vR2;
                                                GPUNodeLink *dBs, *dBt, *fDet;
 
@@ -1291,7 +1290,8 @@ static void do_material_tex(GPUShadeInput *shi)
                                                
                                                // re-initialize if bump space 
changed
                                                if ( iBumpSpacePrev != 
iBumpSpace ) {
-                                                       
+                                                       GPUNodeLink *surf_pos = 
GPU_builtin(GPU_VIEW_POSITION);
+
                                                        if ( mtex->texflag & 
MTEX_BUMP_OBJECTSPACE )
                                                                GPU_link(mat, 
"mtex_bump_init_objspace",
                                                                         
surf_pos, vNorg,

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