Commit: 9542cf041af32b6db04b441daa7e7db290e5e7f1
Author: Bastien Montagne
Date:   Mon Mar 16 10:37:26 2015 +0100
Branches: master
https://developer.blender.org/rB9542cf041af32b6db04b441daa7e7db290e5e7f1

Fix an incorrect assert in lnor code.

There is one case where we do can have only two edges for two loops...

===================================================================

M       source/blender/blenkernel/intern/mesh_evaluate.c

===================================================================

diff --git a/source/blender/blenkernel/intern/mesh_evaluate.c 
b/source/blender/blenkernel/intern/mesh_evaluate.c
index 40a09eb..6c835a7 100644
--- a/source/blender/blenkernel/intern/mesh_evaluate.c
+++ b/source/blender/blenkernel/intern/mesh_evaluate.c
@@ -387,7 +387,9 @@ void BKE_lnor_space_define(MLoopNorSpace *lnor_space, const 
float lnor[3],
                        BLI_stack_discard(edge_vectors);
                        nbr++;
                }
-               BLI_assert(nbr > 2);  /* This piece of code shall only be 
called for more than one loop... */
+               /* Note: In theory, this could be 'nbr > 2', but there is one 
case where we only have two edges for
+                *       two loops: a smooth vertex with only two edges and two 
faces (our Monkey's nose has that, e.g.). */
+               BLI_assert(nbr >= 2);  /* This piece of code shall only be 
called for more than one loop... */
                lnor_space->ref_alpha = alpha / (float)nbr;
        }
        else {

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