Commit: 77bc623bc4b1b1d6389eb749468348c13ed19ce8
Author: Antony Riakiotakis
Date:   Mon Mar 16 16:18:37 2015 +0100
Branches: master
https://developer.blender.org/rB77bc623bc4b1b1d6389eb749468348c13ed19ce8

Get rid og gluBuild2DMipmaps on game engine.

===================================================================

M       source/gameengine/Ketsji/BL_Texture.cpp
M       source/gameengine/VideoTexture/Texture.cpp

===================================================================

diff --git a/source/gameengine/Ketsji/BL_Texture.cpp 
b/source/gameengine/Ketsji/BL_Texture.cpp
index 58739e7..e1a2896 100644
--- a/source/gameengine/Ketsji/BL_Texture.cpp
+++ b/source/gameengine/Ketsji/BL_Texture.cpp
@@ -203,9 +203,21 @@ void BL_Texture::InitGLTex(unsigned int *pix,int x,int 
y,bool mipmap)
 
        glBindTexture(GL_TEXTURE_2D, mTexture );
        if ( mipmap ) {
+               int i;
+               ImBuf *ibuf;
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 
GL_LINEAR_MIPMAP_LINEAR);
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 
GL_LINEAR);
-               gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, x, y, GL_RGBA, 
GL_UNSIGNED_BYTE, pix );
+
+               ibuf = IMB_allocFromBuffer(pix, NULL, x, y);
+
+               IMB_makemipmap(ibuf, true);
+
+               for (i = 0; i < ibuf->miptot; i++) {
+                       ImBuf *mip = IMB_getmipmap(ibuf, i);
+
+                       glTexImage2D(GL_TEXTURE_2D, i,  GL_RGBA,  mip->x, 
mip->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, mip->rect);
+               }
+               IMB_freeImBuf(ibuf);
        } 
        else {
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 
GL_LINEAR);
@@ -245,9 +257,17 @@ void BL_Texture::InitNonPow2Tex(unsigned int *pix,int 
x,int y,bool mipmap)
        glBindTexture(GL_TEXTURE_2D, mTexture );
 
        if ( mipmap ) {
+               int i;
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 
GL_LINEAR_MIPMAP_LINEAR);
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 
GL_LINEAR);
-               gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, nx, ny, GL_RGBA, 
GL_UNSIGNED_BYTE, ibuf->rect );
+
+               IMB_makemipmap(ibuf, true);
+
+               for (i = 0; i < ibuf->miptot; i++) {
+                       ImBuf *mip = IMB_getmipmap(ibuf, i);
+
+                       glTexImage2D(GL_TEXTURE_2D, i,  GL_RGBA,  mip->x, 
mip->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, mip->rect);
+               }
        }
        else {
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 
GL_LINEAR);
diff --git a/source/gameengine/VideoTexture/Texture.cpp 
b/source/gameengine/VideoTexture/Texture.cpp
index 9640c55..c31faf5 100644
--- a/source/gameengine/VideoTexture/Texture.cpp
+++ b/source/gameengine/VideoTexture/Texture.cpp
@@ -79,9 +79,21 @@ void loadTexture(unsigned int texId, unsigned int *texture, 
short *size,
        glBindTexture(GL_TEXTURE_2D, texId);
        if (mipmap)
        {
+               int i;
+               ImBuf *ibuf;
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 
GL_LINEAR_MIPMAP_LINEAR);
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 
GL_LINEAR);
-               gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, size[0], size[1], 
GL_RGBA, GL_UNSIGNED_BYTE, texture);
+
+               ibuf = IMB_allocFromBuffer(texture, NULL, size[0], size[1]);
+
+               IMB_makemipmap(ibuf, true);
+
+               for (i = 0; i < ibuf->miptot; i++) {
+                       ImBuf *mip = IMB_getmipmap(ibuf, i);
+
+                       glTexImage2D(GL_TEXTURE_2D, i,  GL_RGBA,  mip->x, 
mip->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, mip->rect);
+               }
+               IMB_freeImBuf(ibuf);
        } 
        else
        {

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