Commit: c6ee43d384242fad7e50132905555ed7372a157a
Author: Campbell Barton
Date: Thu Mar 19 17:29:46 2015 +1100
Branches: master
https://developer.blender.org/rBc6ee43d384242fad7e50132905555ed7372a157a
Cleanup: style (armature duplicate)
===================================================================
M source/blender/editors/armature/armature_add.c
===================================================================
diff --git a/source/blender/editors/armature/armature_add.c
b/source/blender/editors/armature/armature_add.c
index 22aaecc..a4520db 100644
--- a/source/blender/editors/armature/armature_add.c
+++ b/source/blender/editors/armature/armature_add.c
@@ -398,13 +398,11 @@ EditBone *duplicateEditBone(EditBone *curBone, const char
*name, ListBase *editb
return duplicateEditBoneObjects(curBone, name, editbones, ob, ob);
}
-/* previously adduplicate_armature */
static int armature_duplicate_selected_exec(bContext *C, wmOperator
*UNUSED(op))
{
bArmature *arm;
- EditBone *eBone = NULL;
- EditBone *curBone;
- EditBone *firstDup = NULL; /* The beginning of the duplicated
bones in the edbo list */
+ EditBone *ebone_iter;
+ EditBone *ebone_first_dupe = NULL; /* The beginning of the duplicated
bones in the edbo list */
Object *obedit = CTX_data_edit_object(C);
arm = obedit->data;
@@ -419,77 +417,80 @@ static int armature_duplicate_selected_exec(bContext *C,
wmOperator *UNUSED(op))
/* Select mirrored bones */
if (arm->flag & ARM_MIRROR_EDIT) {
- for (curBone = arm->edbo->first; curBone; curBone =
curBone->next) {
- if (EBONE_VISIBLE(arm, curBone)) {
- if (curBone->flag & BONE_SELECTED) {
- eBone =
ED_armature_bone_get_mirrored(arm->edbo, curBone);
- if (eBone)
- eBone->flag |= BONE_SELECTED;
+ for (ebone_iter = arm->edbo->first; ebone_iter; ebone_iter =
ebone_iter->next) {
+ if (EBONE_VISIBLE(arm, ebone_iter) &&
+ (ebone_iter->flag & BONE_SELECTED))
+ {
+ EditBone *ebone;
+
+ ebone =
ED_armature_bone_get_mirrored(arm->edbo, ebone_iter);
+ if (ebone) {
+ ebone->flag |= BONE_SELECTED;
}
}
}
}
- /* Find the selected bones and duplicate them as needed */
- for (curBone = arm->edbo->first; curBone && curBone != firstDup;
curBone = curBone->next) {
- if (EBONE_VISIBLE(arm, curBone)) {
- if (curBone->flag & BONE_SELECTED) {
-
- eBone = duplicateEditBone(curBone,
curBone->name, arm->edbo, obedit);
-
- if (!firstDup)
- firstDup = eBone;
+ /* Find the selected bones and duplicate them as needed */
+ for (ebone_iter = arm->edbo->first; ebone_iter && ebone_iter !=
ebone_first_dupe; ebone_iter = ebone_iter->next) {
+ if (EBONE_VISIBLE(arm, ebone_iter) &&
+ (ebone_iter->flag & BONE_SELECTED))
+ {
+ EditBone *ebone;
+
+ ebone = duplicateEditBone(ebone_iter, ebone_iter->name,
arm->edbo, obedit);
+ if (!ebone_first_dupe) {
+ ebone_first_dupe = ebone;
}
}
}
- /* Run though the list and fix the pointers */
- for (curBone = arm->edbo->first; curBone && curBone != firstDup;
curBone = curBone->next) {
- if (EBONE_VISIBLE(arm, curBone)) {
- if (curBone->flag & BONE_SELECTED) {
- eBone = (EditBone *) curBone->temp;
-
- if (!curBone->parent) {
- /* If this bone has no parent,
- * Set the duplicate->parent to NULL
- */
- eBone->parent = NULL;
- }
- else if (curBone->parent->temp) {
- /* If this bone has a parent that was
duplicated,
- * Set the duplicate->parent to the
curBone->parent->temp
- */
- eBone->parent = (EditBone
*)curBone->parent->temp;
- }
- else {
- /* If this bone has a parent that IS
not selected,
- * Set the duplicate->parent to the
curBone->parent
- */
- eBone->parent = (EditBone *)
curBone->parent;
- eBone->flag &= ~BONE_CONNECTED;
- }
-
- /* Lets try to fix any constraint subtargets
that might
- * have been duplicated
+ /* Run though the list and fix the pointers */
+ for (ebone_iter = arm->edbo->first; ebone_iter && ebone_iter !=
ebone_first_dupe; ebone_iter = ebone_iter->next) {
+ if (EBONE_VISIBLE(arm, ebone_iter) &&
+ (ebone_iter->flag & BONE_SELECTED))
+ {
+ EditBone *ebone = ebone_iter->temp;
+
+ if (!ebone_iter->parent) {
+ /* If this bone has no parent,
+ * Set the duplicate->parent to NULL
+ */
+ ebone->parent = NULL;
+ }
+ else if (ebone_iter->parent->temp) {
+ /* If this bone has a parent that was
duplicated,
+ * Set the duplicate->parent to the
curBone->parent->temp
*/
- updateDuplicateSubtarget(eBone, arm->edbo,
obedit);
+ ebone->parent = (EditBone
*)ebone_iter->parent->temp;
}
+ else {
+ /* If this bone has a parent that IS not
selected,
+ * Set the duplicate->parent to the
curBone->parent
+ */
+ ebone->parent = (EditBone *) ebone_iter->parent;
+ ebone->flag &= ~BONE_CONNECTED;
+ }
+
+ /* Lets try to fix any constraint subtargets that might
+ * have been duplicated
+ */
+ updateDuplicateSubtarget(ebone, arm->edbo, obedit);
}
}
/* correct the active bone */
- if (arm->act_edbone) {
- eBone = arm->act_edbone;
- if (eBone->temp)
- arm->act_edbone = eBone->temp;
+ if (arm->act_edbone && arm->act_edbone->temp) {
+ arm->act_edbone = arm->act_edbone->temp;
}
- /* Deselect the old bones and select the new ones */
- for (curBone = arm->edbo->first; curBone && curBone != firstDup;
curBone = curBone->next) {
- if (EBONE_VISIBLE(arm, curBone))
- curBone->flag &= ~(BONE_SELECTED | BONE_TIPSEL |
BONE_ROOTSEL);
+ /* Deselect the old bones and select the new ones */
+ for (ebone_iter = arm->edbo->first; ebone_iter && ebone_iter !=
ebone_first_dupe; ebone_iter = ebone_iter->next) {
+ if (EBONE_VISIBLE(arm, ebone_iter)) {
+ ebone_iter->flag &= ~(BONE_SELECTED | BONE_TIPSEL |
BONE_ROOTSEL);
+ }
}
ED_armature_validate_active(arm);
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