Commit: 50a511b76e4cd3c2c0eedbcc580231cefbf70f60
Author: Mike Erwin
Date:   Fri Mar 20 23:55:39 2015 -0400
Branches: GPU_data_request
https://developer.blender.org/rB50a511b76e4cd3c2c0eedbcc580231cefbf70f60

compile fixes for MSVC

===================================================================

M       source/blender/gpu/intern/gpux_element.c
M       source/blender/gpu/intern/gpux_vbo.c

===================================================================

diff --git a/source/blender/gpu/intern/gpux_element.c 
b/source/blender/gpu/intern/gpux_element.c
index c13675d..3fcd524 100644
--- a/source/blender/gpu/intern/gpux_element.c
+++ b/source/blender/gpu/intern/gpux_element.c
@@ -1,5 +1,6 @@
 
 #include "GPUx_element_private.h"
+#include <stdlib.h>
 
 #if TRACK_INDEX_RANGE
 void track_index_range(ElementList* el, unsigned v)
diff --git a/source/blender/gpu/intern/gpux_vbo.c 
b/source/blender/gpu/intern/gpux_vbo.c
index f774534..cc588a8 100644
--- a/source/blender/gpu/intern/gpux_vbo.c
+++ b/source/blender/gpu/intern/gpux_vbo.c
@@ -30,6 +30,8 @@
   #include <stdio.h>
 #endif // PRINT
 
+typedef unsigned char byte;
+
 typedef struct
        {
        GLenum comp_type;
@@ -114,12 +116,12 @@ void attrib_print(const VertexBuffer* buff, unsigned 
attrib_num)
        unsigned comp_size = comp_sz(a->comp_type);
        for (unsigned v = 0; v < buff->vertex_ct; ++v)
                {
-               const void* data = a->data + v * a->stride;
+               const void* data = (byte*)a->data + v * a->stride;
                for (unsigned offset = 0; offset < a->sz; ++offset)
                        {
                        if (offset % comp_size == 0)
                                putchar(' ');
-                       printf("%02X", *(const unsigned char*)data + offset);
+                       printf("%02X", *(const byte*)data + offset);
                        }
                putchar('\n');
                }
@@ -203,7 +205,7 @@ void set_attrib(VertexBuffer* buff, unsigned attrib_num, 
unsigned vertex_num, co
        assert(vertex_num < buff->vertex_ct);
        assert(attrib->data != NULL); // attribute must be specified
 #endif // TRUST_NO_ONE
-       memcpy(attrib->data + vertex_num * attrib->stride, data, attrib->sz);
+       memcpy((byte*)attrib->data + vertex_num * attrib->stride, data, 
attrib->sz);
        }
 
 void set_attrib_3f(VertexBuffer* buff, unsigned attrib_num, unsigned 
vertex_num, float x, float y, float z)
@@ -236,7 +238,7 @@ void fill_attrib(VertexBuffer* buff, unsigned attrib_num, 
const void* data)
                // not tightly packed, so we must copy it per vertex
                // (this is begging for vector (SSE) coding)
                for (unsigned v = 0; v < buff->vertex_ct; ++v)
-                       memcpy(attrib->data + v * attrib->stride, data + v * 
attrib->sz, attrib->sz);
+                       memcpy((byte*)attrib->data + v * attrib->stride, 
(byte*)data + v * attrib->sz, attrib->sz);
                }
        }
 
@@ -257,7 +259,7 @@ void fill_attrib_stride(VertexBuffer* buff, unsigned 
attrib_num, const void* dat
                {
                // we must copy it per vertex
                for (unsigned v = 0; v < buff->vertex_ct; ++v)
-                       memcpy(attrib->data + v * attrib->stride, data + v * 
stride, attrib->sz);
+                       memcpy((byte*)attrib->data + v * attrib->stride, 
(byte*)data + v * stride, attrib->sz);
                }
        }

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