Commit: 6e50bdd870b7486cea128e0dcc9777045237ea4a
Author: Campbell Barton
Date:   Sat Mar 21 22:10:43 2015 +1100
Branches: master
https://developer.blender.org/rB6e50bdd870b7486cea128e0dcc9777045237ea4a

Cleanup: constify scene/modifiers

===================================================================

M       source/blender/blenkernel/BKE_dynamicpaint.h
M       source/blender/blenkernel/BKE_editmesh.h
M       source/blender/blenkernel/BKE_scene.h
M       source/blender/blenkernel/BKE_texture.h
M       source/blender/blenkernel/intern/DerivedMesh.c
M       source/blender/blenkernel/intern/dynamicpaint.c
M       source/blender/blenkernel/intern/editderivedmesh.c
M       source/blender/blenkernel/intern/scene.c
M       source/blender/blenkernel/intern/texture.c
M       source/blender/modifiers/intern/MOD_util.c
M       source/blender/modifiers/intern/MOD_util.h

===================================================================

diff --git a/source/blender/blenkernel/BKE_dynamicpaint.h 
b/source/blender/blenkernel/BKE_dynamicpaint.h
index a8e152f..1aba72e 100644
--- a/source/blender/blenkernel/BKE_dynamicpaint.h
+++ b/source/blender/blenkernel/BKE_dynamicpaint.h
@@ -70,8 +70,8 @@ void dynamicPaint_Modifier_copy(struct 
DynamicPaintModifierData *pmd, struct Dyn
 
 bool dynamicPaint_createType(struct DynamicPaintModifierData *pmd, int type, 
struct Scene *scene);
 struct DynamicPaintSurface *dynamicPaint_createNewSurface(struct 
DynamicPaintCanvasSettings *canvas, struct Scene *scene);
-void dynamicPaint_clearSurface(struct Scene *scene, struct DynamicPaintSurface 
*surface);
-bool dynamicPaint_resetSurface(struct Scene *scene, struct DynamicPaintSurface 
*surface);
+void dynamicPaint_clearSurface(const struct Scene *scene, struct 
DynamicPaintSurface *surface);
+bool dynamicPaint_resetSurface(const struct Scene *scene, struct 
DynamicPaintSurface *surface);
 void dynamicPaint_freeSurface(struct DynamicPaintSurface *surface);
 void dynamicPaint_freeCanvas(struct DynamicPaintModifierData *pmd);
 void dynamicPaint_freeBrush(struct DynamicPaintModifierData *pmd);
diff --git a/source/blender/blenkernel/BKE_editmesh.h 
b/source/blender/blenkernel/BKE_editmesh.h
index 38c8cf1..f80e03f 100644
--- a/source/blender/blenkernel/BKE_editmesh.h
+++ b/source/blender/blenkernel/BKE_editmesh.h
@@ -97,7 +97,7 @@ void        BKE_editmesh_color_ensure(BMEditMesh *em, const 
char htype);
 /* editderivedmesh.c */
 /* should really be defined in editmesh.c, but they use 'EditDerivedBMesh' */
 void        BKE_editmesh_statvis_calc(BMEditMesh *em, struct DerivedMesh *dm,
-                                      struct MeshStatVis *statvis);
+                                      const struct MeshStatVis *statvis);
 
 float (*BKE_editmesh_vertexCos_get(struct BMEditMesh *em, struct Scene *scene, 
int *r_numVerts))[3];
 
diff --git a/source/blender/blenkernel/BKE_scene.h 
b/source/blender/blenkernel/BKE_scene.h
index 149472d..c191f38 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -113,8 +113,8 @@ char *BKE_scene_find_last_marker_name(struct Scene *scene, 
int frame);
 /* checks for cycle, returns 1 if it's all OK */
 bool BKE_scene_validate_setscene(struct Main *bmain, struct Scene *sce);
 
-float BKE_scene_frame_get(struct Scene *scene);
-float BKE_scene_frame_get_from_ctime(struct Scene *scene, const float frame);
+float BKE_scene_frame_get(const struct Scene *scene);
+float BKE_scene_frame_get_from_ctime(const struct Scene *scene, const float 
frame);
 void  BKE_scene_frame_set(struct Scene *scene, double cfra);
 
 /* **  Scene evaluation ** */
@@ -126,15 +126,15 @@ struct SceneRenderLayer 
*BKE_scene_add_render_layer(struct Scene *sce, const cha
 bool BKE_scene_remove_render_layer(struct Main *main, struct Scene *scene, 
struct SceneRenderLayer *srl);
 
 /* render profile */
-int get_render_subsurf_level(struct RenderData *r, int level);
-int get_render_child_particle_number(struct RenderData *r, int num);
-int get_render_shadow_samples(struct RenderData *r, int samples);
-float get_render_aosss_error(struct RenderData *r, float error);
+int get_render_subsurf_level(const struct RenderData *r, int level);
+int get_render_child_particle_number(const struct RenderData *r, int num);
+int get_render_shadow_samples(const struct RenderData *r, int samples);
+float get_render_aosss_error(const struct RenderData *r, float error);
 
-bool BKE_scene_use_new_shading_nodes(struct Scene *scene);
+bool BKE_scene_use_new_shading_nodes(const struct Scene *scene);
 
-bool BKE_scene_uses_blender_internal(struct Scene *scene);
-bool BKE_scene_uses_blender_game(struct Scene *scene);
+bool BKE_scene_uses_blender_internal(const struct Scene *scene);
+bool BKE_scene_uses_blender_game(const struct Scene *scene);
 
 void BKE_scene_disable_color_management(struct Scene *scene);
 bool BKE_scene_check_color_management_enabled(const struct Scene *scene);
diff --git a/source/blender/blenkernel/BKE_texture.h 
b/source/blender/blenkernel/BKE_texture.h
index ebf85ff..03ddbb7 100644
--- a/source/blender/blenkernel/BKE_texture.h
+++ b/source/blender/blenkernel/BKE_texture.h
@@ -134,7 +134,9 @@ struct OceanTex *BKE_copy_oceantex(struct OceanTex *ot);
 bool    BKE_texture_dependsOnTime(const struct Tex *texture);
 bool    BKE_texture_is_image_user(const struct Tex *tex);
 
-void BKE_texture_get_value(struct Scene *scene, struct Tex *texture, float 
*tex_co, struct TexResult *texres, bool use_color_management);
+void BKE_texture_get_value(
+        const struct Scene *scene, struct Tex *texture,
+        float *tex_co, struct TexResult *texres, bool use_color_management);
 
 #ifdef __cplusplus
 }
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c 
b/source/blender/blenkernel/intern/DerivedMesh.c
index 0bfa362..bfb5098 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -1131,7 +1131,7 @@ typedef struct DMWeightColorInfo {
 } DMWeightColorInfo;
 
 
-static int dm_drawflag_calc(ToolSettings *ts)
+static int dm_drawflag_calc(const ToolSettings *ts)
 {
        return ((ts->multipaint ? CALC_WP_MULTIPAINT :
                                  /* CALC_WP_GROUP_USER_ACTIVE or 
CALC_WP_GROUP_USER_ALL*/
@@ -1368,7 +1368,7 @@ void DM_update_weight_mcol(Object *ob, DerivedMesh *dm, 
int const draw_flag,
        }
 }
 
-static void DM_update_statvis_color(Scene *scene, Object *ob, DerivedMesh *dm)
+static void DM_update_statvis_color(const Scene *scene, Object *ob, 
DerivedMesh *dm)
 {
        BMEditMesh *em = BKE_editmesh_from_object(ob);
 
@@ -2340,7 +2340,7 @@ static void editbmesh_build_data(Scene *scene, Object 
*obedit, BMEditMesh *em, C
        BLI_assert(!(em->derivedFinal->dirty & DM_DIRTY_NORMALS));
 }
 
-static CustomDataMask object_get_datamask(Scene *scene, Object *ob)
+static CustomDataMask object_get_datamask(const Scene *scene, Object *ob)
 {
        Object *actob = scene->basact ? scene->basact->object : NULL;
        CustomDataMask mask = ob->customdata_mask;
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c 
b/source/blender/blenkernel/intern/dynamicpaint.c
index 762b24d..7b7f024 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -579,7 +579,7 @@ static void scene_setSubframe(Scene *scene, float subframe)
        scene->r.subframe = subframe;
 }
 
-static int surface_getBrushFlags(DynamicPaintSurface *surface, Scene *scene)
+static int surface_getBrushFlags(DynamicPaintSurface *surface, const Scene 
*scene)
 {
        Base *base = NULL;
        GroupObject *go = NULL;
@@ -1447,7 +1447,7 @@ static void 
dynamicPaint_initAdjacencyData(DynamicPaintSurface *surface, int for
        MEM_freeN(temp_data);
 }
 
-static void dynamicPaint_setInitialColor(Scene *scene, DynamicPaintSurface 
*surface)
+static void dynamicPaint_setInitialColor(const Scene *scene, 
DynamicPaintSurface *surface)
 {
        PaintSurfaceData *sData = surface->data;
        PaintPoint *pPoint = (PaintPoint *)sData->type_data;
@@ -1595,7 +1595,7 @@ static void dynamicPaint_setInitialColor(Scene *scene, 
DynamicPaintSurface *surf
 }
 
 /* clears surface data back to zero */
-void dynamicPaint_clearSurface(Scene *scene, DynamicPaintSurface *surface)
+void dynamicPaint_clearSurface(const Scene *scene, DynamicPaintSurface 
*surface)
 {
        PaintSurfaceData *sData = surface->data;
        if (sData && sData->type_data) {
@@ -1620,7 +1620,7 @@ void dynamicPaint_clearSurface(Scene *scene, 
DynamicPaintSurface *surface)
 }
 
 /* completely (re)initializes surface (only for point cache types)*/
-bool dynamicPaint_resetSurface(Scene *scene, DynamicPaintSurface *surface)
+bool dynamicPaint_resetSurface(const Scene *scene, DynamicPaintSurface 
*surface)
 {
        int numOfPoints = dynamicPaint_surfaceNumOfPoints(surface);
        /* free existing data */
@@ -1647,7 +1647,7 @@ bool dynamicPaint_resetSurface(Scene *scene, 
DynamicPaintSurface *surface)
 }
 
 /* make sure allocated surface size matches current requirements */
-static bool dynamicPaint_checkSurfaceData(Scene *scene, DynamicPaintSurface 
*surface)
+static bool dynamicPaint_checkSurfaceData(const Scene *scene, 
DynamicPaintSurface *surface)
 {
        if (!surface->data || ((dynamicPaint_surfaceNumOfPoints(surface) != 
surface->data->total_points))) {
                return dynamicPaint_resetSurface(scene, surface);
@@ -4696,7 +4696,7 @@ static int 
dynamicPaint_surfaceHasMoved(DynamicPaintSurface *surface, Object *ob
        return ret;
 }
 
-static int surface_needsVelocityData(DynamicPaintSurface *surface, Scene 
*scene)
+static int surface_needsVelocityData(DynamicPaintSurface *surface, const Scene 
*scene)
 {
        if (surface->effect & MOD_DPAINT_EFFECT_DO_DRIP)
                return 1;
@@ -4716,7 +4716,7 @@ static int 
surface_needsAccelerationData(DynamicPaintSurface *surface)
 }
 
 /* Prepare for surface step by creating PaintBakeNormal data */
-static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, Scene 
*scene, Object *ob)
+static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, const 
Scene *scene, Object *ob)
 {
        PaintSurfaceData *sData = surface->data;
        PaintAdjData *adj_data = sData->adj_data;
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c 
b/source/blender/blenkernel/intern/editderivedmesh.c
index 082edb0..40f3022 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -2253,7 +2253,7 @@ static void statvis_calc_sharp(
 }
 
 void BKE_editmesh_statvis_calc(BMEditMesh *em, DerivedMesh *dm,
-                               MeshStatVis *statvis)
+                               const MeshStatVis *statvis)
 {
        EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm;
        BLI_assert(dm == NULL || dm->type == DM_TYPE_EDITBMESH);
diff --git a/source/blender/blenkernel/intern/scene.c 
b/source/blender/blenkernel/intern/scene.c
index f94f7cd..c28d741 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1140,13 +1140,13 @@ bool BKE_scene_validate_setscene(Main *bmain, Scene 
*sce)
 /* This function is needed to cope with fractional frames - including two 
Blender rendering features
  * mblur (motion blur that renders 'subframes' and b

@@ Diff output truncated at 10240 characters. @@

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to