Commit: e7d051043dc82c2991eb491e0630d9b1065934c3
Author: Jorge Bernal
Date:   Sun Mar 22 18:13:53 2015 +0100
Branches: master
https://developer.blender.org/rBe7d051043dc82c2991eb491e0630d9b1065934c3

BGE: New hysteresis offset to improve  LOD level transitions

This change introduces a new hysteresis parameter that it will be added
or subtracted to/from the LOD distance to avoid popping when a LOD
object moves close to the LOD transition continuously.

Then, we have the following:

- a new LOD Hysteresis setting per scene (default 10%) which is located
in Scene context --> Level of Detail panel. This scene parameter also
will active/deactive the scene hysteresis.
- and a new LOD Hysteresis setting per object (default 10%) which is
located in Object context --> Levels of Detail panel. The LOD hysteresis
setting per object (if active) will overwrite the hysteresis setting per
scene value.

For the new blends: the hysteresis setting per scene would be active by
default and the per object would be inactive by default.
For the old blends: both hysteresis settings (per scene and per object)
would be inactive by default. A quick way to take advantage of this
feature for old blends would be to activate the hysteresis parameter in
the scene context -> Level of Detail panel

Reviewers: campbellbarton, kupoman, moguri

Reviewed By: kupoman, moguri

Subscribers: nonamejuju, lordodin

Differential Revision: https://developer.blender.org/D957

===================================================================

M       release/scripts/startup/bl_ui/properties_game.py
M       source/blender/blenkernel/intern/object.c
M       source/blender/blenkernel/intern/scene.c
M       source/blender/blenloader/intern/versioning_270.c
M       source/blender/blenloader/intern/versioning_defaults.c
M       source/blender/makesdna/DNA_object_types.h
M       source/blender/makesdna/DNA_scene_types.h
M       source/blender/makesrna/intern/rna_object.c
M       source/blender/makesrna/intern/rna_scene.c
M       source/gameengine/Converter/BL_BlenderDataConversion.cpp
M       source/gameengine/Ketsji/KX_GameObject.cpp
M       source/gameengine/Ketsji/KX_GameObject.h
M       source/gameengine/Ketsji/KX_Scene.cpp
M       source/gameengine/Ketsji/KX_Scene.h

===================================================================

diff --git a/release/scripts/startup/bl_ui/properties_game.py 
b/release/scripts/startup/bl_ui/properties_game.py
index 32a8e73..8ef9a08 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -523,7 +523,27 @@ class SCENE_PT_game_navmesh(SceneButtonsPanel, Panel):
         row.prop(rd, "sample_max_error")
 
 
-class WorldButtonsPanel:
+class SCENE_PT_game_hysteresis(SceneButtonsPanel, Panel):
+    bl_label = "Level of Detail"
+    COMPAT_ENGINES = {'BLENDER_GAME'}
+
+    @classmethod
+    def poll(cls, context):
+        scene = context.scene
+        return (scene and scene.render.engine in cls.COMPAT_ENGINES)
+
+    def draw(self, context):
+        layout = self.layout
+        gs = context.scene.game_settings
+
+        row = layout.row()
+        row.prop(gs, "use_scene_hysteresis", text="Hysteresis")
+        row = layout.row()
+        row.active = gs.use_scene_hysteresis
+        row.prop(gs, "scene_hysteresis_percentage", text="")
+
+
+class WorldButtonsPanel():
     bl_space_type = 'PROPERTIES'
     bl_region_type = 'WINDOW'
     bl_context = "world"
@@ -765,6 +785,7 @@ class OBJECT_PT_levels_of_detail(ObjectButtonsPanel, Panel):
     def draw(self, context):
         layout = self.layout
         ob = context.object
+        gs = context.scene.game_settings
 
         col = layout.column()
 
@@ -782,6 +803,13 @@ class OBJECT_PT_levels_of_detail(ObjectButtonsPanel, 
Panel):
             row.prop(level, "use_mesh", text="")
             row.prop(level, "use_material", text="")
 
+            row = box.row()
+            row.active = gs.use_scene_hysteresis
+            row.prop(level, "use_object_hysteresis", text="Hysteresis 
Override")
+            row = box.row()
+            row.active = gs.use_scene_hysteresis and 
level.use_object_hysteresis
+            row.prop(level, "object_hysteresis_percentage", text="")
+
         row = col.row(align=True)
         row.operator("object.lod_add", text="Add", icon='ZOOMIN')
         row.menu("OBJECT_MT_lod_tools", text="", icon='TRIA_DOWN')
diff --git a/source/blender/blenkernel/intern/object.c 
b/source/blender/blenkernel/intern/object.c
index 08a74d0..174fb38 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1098,10 +1098,12 @@ void BKE_object_lod_add(Object *ob)
                BLI_addtail(&ob->lodlevels, base);
                base->flags = OB_LOD_USE_MESH | OB_LOD_USE_MAT;
                base->source = ob;
+               base->obhysteresis = 10;
                last = ob->currentlod = base;
        }
        
        lod->distance = last->distance + 25.0f;
+       lod->obhysteresis = 10;
        lod->flags = OB_LOD_USE_MESH | OB_LOD_USE_MAT;
 
        BLI_addtail(&ob->lodlevels, lod);
diff --git a/source/blender/blenkernel/intern/scene.c 
b/source/blender/blenkernel/intern/scene.c
index c28d741..d2c3f47 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -677,6 +677,9 @@ Scene *BKE_scene_add(Main *bmain, const char *name)
        sce->gm.recastData.detailsampledist = 6.0f;
        sce->gm.recastData.detailsamplemaxerror = 1.0f;
 
+       sce->gm.lodflag = SCE_LOD_USE_HYST;
+       sce->gm.scehysteresis = 10;
+
        sce->gm.exitkey = 218; // Blender key code for ESC
 
        sound_create_scene(sce);
diff --git a/source/blender/blenloader/intern/versioning_270.c 
b/source/blender/blenloader/intern/versioning_270.c
index adf5f93..0853c93 100644
--- a/source/blender/blenloader/intern/versioning_270.c
+++ b/source/blender/blenloader/intern/versioning_270.c
@@ -654,5 +654,23 @@ void blo_do_versions_270(FileData *fd, Library 
*UNUSED(lib), Main *main)
                                }
                        }
                }
+
+               /* hysteresis setted to 10% but not actived */
+               if (!DNA_struct_elem_find(fd->filesdna, "LodLevel", "int", 
"obhysteresis")) {
+                       Object* ob;
+                       for (ob = main->object.first; ob; ob = ob->id.next) {
+                               LodLevel *level;
+                               for (level = ob->lodlevels.first; level; level 
= level->next) {
+                                       level->obhysteresis = 10;
+                               }
+                       }
+               }
+
+               if (!DNA_struct_elem_find(fd->filesdna, "GameData", "int", 
"scehysteresis")) {
+                       Scene *scene;
+                       for (scene = main->scene.first; scene; scene = 
scene->id.next) {
+                               scene->gm.scehysteresis = 10;
+                       }
+               }
        }
 }
diff --git a/source/blender/blenloader/intern/versioning_defaults.c 
b/source/blender/blenloader/intern/versioning_defaults.c
index 4c7b011..d320b30 100644
--- a/source/blender/blenloader/intern/versioning_defaults.c
+++ b/source/blender/blenloader/intern/versioning_defaults.c
@@ -92,6 +92,9 @@ void BLO_update_defaults_startup_blend(Main *bmain)
                                sculpt->detail_size = 12;
                        }
                }
+
+               scene->gm.lodflag |= SCE_LOD_USE_HYST;
+               scene->gm.scehysteresis = 10;
        }
 
        for (linestyle = bmain->linestyle.first; linestyle; linestyle = 
linestyle->id.next) {
diff --git a/source/blender/makesdna/DNA_object_types.h 
b/source/blender/makesdna/DNA_object_types.h
index 2699bb5..4cb979c 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -109,7 +109,8 @@ typedef struct LodLevel {
        struct LodLevel *next, *prev;
        struct Object *source;
        int flags;
-       float distance;
+       float distance, pad;
+       int obhysteresis;
 } LodLevel;
 
 typedef struct Object {
@@ -484,6 +485,7 @@ enum {
 enum {
        OB_LOD_USE_MESH         = 1 << 0,
        OB_LOD_USE_MAT          = 1 << 1,
+       OB_LOD_USE_HYST         = 1 << 2,
 };
 
 
diff --git a/source/blender/makesdna/DNA_scene_types.h 
b/source/blender/makesdna/DNA_scene_types.h
index 0eae50a..ac0803d 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -718,7 +718,12 @@ typedef struct GameData {
        short obstacleSimulation;
        short raster_storage;
        float levelHeight;
-       float deactivationtime, lineardeactthreshold, angulardeactthreshold, 
pad2;
+       float deactivationtime, lineardeactthreshold, angulardeactthreshold;
+
+       /* Scene LoD */
+       short lodflag, pad2;
+       int scehysteresis, pad5;
+
 } GameData;
 
 #define STEREO_NOSTEREO                1
@@ -791,6 +796,9 @@ enum {
 #pragma GCC poison GAME_MAT_TEXFACE
 #endif
 
+/* GameData.lodflag */
+#define SCE_LOD_USE_HYST               (1 << 0)
+
 /* UV Paint */
 #define UV_SCULPT_LOCK_BORDERS                         1
 #define UV_SCULPT_ALL_ISLANDS                          2
diff --git a/source/blender/makesrna/intern/rna_object.c 
b/source/blender/makesrna/intern/rna_object.c
index d8aa659..a493888 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -2089,6 +2089,14 @@ static void rna_def_object_lodlevel(BlenderRNA *brna)
        RNA_def_property_ui_text(prop, "Distance", "Distance to begin using 
this level of detail");
        RNA_def_property_update(prop, NC_OBJECT | ND_LOD, 
"rna_Object_lod_distance_update");
 
+       prop = RNA_def_property(srna, "object_hysteresis_percentage", PROP_INT, 
PROP_PERCENTAGE);
+       RNA_def_property_int_sdna(prop, NULL, "obhysteresis");
+       RNA_def_property_range(prop, 0, 100);
+       RNA_def_property_ui_range(prop, 0, 100, 10, 1);
+       RNA_def_property_ui_text(prop, "Hysteresis %", "Minimum distance change 
required to transition to the previous"
+                                                                  " level of 
detail");
+       RNA_def_property_update(prop, NC_OBJECT | ND_LOD, NULL);
+
        prop = RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
        RNA_def_property_pointer_sdna(prop, NULL, "source");
        RNA_def_property_struct_type(prop, "Object");
@@ -2107,6 +2115,11 @@ static void rna_def_object_lodlevel(BlenderRNA *brna)
        RNA_def_property_ui_text(prop, "Use Material", "Use the material from 
this object at this level of detail");
        RNA_def_property_ui_icon(prop, ICON_MATERIAL, 0);
        RNA_def_property_update(prop, NC_OBJECT | ND_LOD, NULL);
+
+       prop = RNA_def_property(srna, "use_object_hysteresis", PROP_BOOLEAN, 
PROP_NONE);
+       RNA_def_property_boolean_sdna(prop, NULL, "flags", OB_LOD_USE_HYST);
+       RNA_def_property_ui_text(prop, "Hysteresis Override", "Override LoD 
Hysteresis scene setting for this Lod Level");
+       RNA_def_property_update(prop, NC_OBJECT | ND_LOD, NULL);
 }
 
 
diff --git a/source/blender/makesrna/intern/rna_scene.c 
b/source/blender/makesrna/intern/rna_scene.c
index 2e94148..a0a0eed 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -3886,6 +3886,20 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
 
        /* Nestled Data  */
        rna_def_scene_game_recast_data(brna);
+
+       /* LoD */
+       prop = RNA_def_property(srna, "use_scene_hysteresis", PROP_BOOLEAN, 
PROP_NONE);
+       RNA_def_property_boolean_sdna(prop, NULL, "lodflag", SCE_LOD_USE_HYST);
+       RNA_def_property_ui_text(prop, "Hysteresis", "Use LoD Hysteresis 
setting for the scene");
+       RNA_def_property_update(prop, NC_SCENE, NULL);
+
+       prop = RNA_def_property(srna, "scene_hysteresis_percentage", PROP_INT, 
PROP_PERCENTAGE);
+       RNA_def_property_int_sdna(prop, NULL, "scehysteresis");
+       RNA_def_property_range(prop, 0, 100);
+       RNA_def_property_ui_range(prop, 0, 100, 10, 1);
+       RNA_def_property_ui_text(prop, "Hysteresis %", "Minimum distance change 
required to transition to the previous"
+                                                                  " level of 
detail");
+       RNA_def_property_update(prop, NC_SCENE, NULL);
 }
 
 static void rna_def_gpu_dof_fx(BlenderRNA *brna)
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp 
b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index cd2e215..7b5cc45 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -1554,6 +1554,10 @@ static KX_GameObject *gameobject_from_blenderobject(
                                }
                                gameobj->AddLodMesh(BL_ConvertMesh(lodmesh, 
lodmatob, kxscene, converter, libloading));
                        }
+                       if (blenderscene->gm.lodflag & SCE_LOD_USE_HYST) {
+                               kxscene->SetLodHysteresis(true);
+                               
gameobj->SetLodHysteresisValue(blenderscene->gm.scehysteresis);
+                       }
                }
        
                // for all objects: check whether they want to
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp 
b/source/gameengine/Ketsji/KX_GameObject.cpp
index c8fc64f..16dfe5b 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -92,6 +92,8 @@ KX_GameObject::KX_GameObject(
       m_bDyna(false),
       m_layer(0),
       m_currentLodLevel(0),
+      m_previousLodLevel(0),
+      m_lodHysteresis(0),
       m_pBlenderObject(NULL),
       m_pBlenderGroupObject

@@ Diff output truncated at 10240 characters. @@

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