Commit: d62e3e700146dd7c389e182f874acfb3216e11cd
Author: Campbell Barton
Date:   Thu Mar 19 06:13:50 2015 +1100
Branches: blender-v2.74-release
https://developer.blender.org/rBd62e3e700146dd7c389e182f874acfb3216e11cd

Use fabsf for floats

===================================================================

M       source/blender/blenlib/intern/math_vector_inline.c

===================================================================

diff --git a/source/blender/blenlib/intern/math_vector_inline.c 
b/source/blender/blenlib/intern/math_vector_inline.c
index 89ae23f..621d5fb 100644
--- a/source/blender/blenlib/intern/math_vector_inline.c
+++ b/source/blender/blenlib/intern/math_vector_inline.c
@@ -613,44 +613,44 @@ MINLINE void negate_v3_short(short r[3])
 
 MINLINE void abs_v2(float r[2])
 {
-       r[0] = fabs(r[0]);
-       r[1] = fabs(r[1]);
+       r[0] = fabsf(r[0]);
+       r[1] = fabsf(r[1]);
 }
 
 MINLINE void abs_v2_v2(float r[2], const float a[2])
 {
-       r[0] = fabs(a[0]);
-       r[1] = fabs(a[1]);
+       r[0] = fabsf(a[0]);
+       r[1] = fabsf(a[1]);
 }
 
 MINLINE void abs_v3(float r[3])
 {
-       r[0] = fabs(r[0]);
-       r[1] = fabs(r[1]);
-       r[2] = fabs(r[2]);
+       r[0] = fabsf(r[0]);
+       r[1] = fabsf(r[1]);
+       r[2] = fabsf(r[2]);
 }
 
 MINLINE void abs_v3_v3(float r[3], const float a[3])
 {
-       r[0] = fabs(a[0]);
-       r[1] = fabs(a[1]);
-       r[2] = fabs(a[2]);
+       r[0] = fabsf(a[0]);
+       r[1] = fabsf(a[1]);
+       r[2] = fabsf(a[2]);
 }
 
 MINLINE void abs_v4(float r[4])
 {
-       r[0] = fabs(r[0]);
-       r[1] = fabs(r[1]);
-       r[2] = fabs(r[2]);
-       r[3] = fabs(r[3]);
+       r[0] = fabsf(r[0]);
+       r[1] = fabsf(r[1]);
+       r[2] = fabsf(r[2]);
+       r[3] = fabsf(r[3]);
 }
 
 MINLINE void abs_v4_v4(float r[4], const float a[4])
 {
-       r[0] = fabs(a[0]);
-       r[1] = fabs(a[1]);
-       r[2] = fabs(a[2]);
-       r[3] = fabs(a[3]);
+       r[0] = fabsf(a[0]);
+       r[1] = fabsf(a[1]);
+       r[2] = fabsf(a[2]);
+       r[3] = fabsf(a[3]);
 }
 
 MINLINE float dot_v2v2(const float a[2], const float b[2])

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