Commit: 0ef9f61410b8a22905daa38feb49a2f5d1b845e4 Author: Antony Riakiotakis Date: Wed Mar 25 13:05:52 2015 +0100 Branches: master https://developer.blender.org/rB0ef9f61410b8a22905daa38feb49a2f5d1b845e4
Attempt to fix an error in compilation of geometry shaders in Intel 4000 cards (see T44072) =================================================================== M source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl =================================================================== diff --git a/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl b/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl index 9f365a0..7918122 100644 --- a/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl +++ b/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl @@ -6,7 +6,7 @@ uniform vec2 layerselection; uniform sampler2D cocbuffer; /* initial uv coordinate */ -varying in vec2 uvcoord[]; +varying in vec2 uvcoord[1]; varying out vec2 particlecoord; varying out vec4 color; _______________________________________________ Bf-blender-cvs mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-blender-cvs
