Commit: 1a866d55acce90406e6430f85f3d88335c4f686d
Author: Antony Riakiotakis
Date: Wed Mar 25 14:43:28 2015 +0100
Branches: master
https://developer.blender.org/rB1a866d55acce90406e6430f85f3d88335c4f686d
Fix crash with computers not supporting high quality depth of field.
===================================================================
M source/blender/gpu/intern/gpu_compositing.c
===================================================================
diff --git a/source/blender/gpu/intern/gpu_compositing.c
b/source/blender/gpu/intern/gpu_compositing.c
index 6a7805b..f850b6f 100644
--- a/source/blender/gpu/intern/gpu_compositing.c
+++ b/source/blender/gpu/intern/gpu_compositing.c
@@ -390,7 +390,12 @@ bool GPU_fx_compositor_initialize_passes(
/* create textures for dof effect */
if (fx_flag & GPU_FX_FLAG_DOF) {
- bool dof_high_quality = (fx_settings->dof->high_quality != 0);
+ bool dof_high_quality = (fx_settings->dof->high_quality != 0) &&
+
GPU_geometry_shader_support() && GPU_instanced_drawing_support();
+
+ /* cleanup buffers if quality setting has changed (no need to
keep more buffers around than necessary ) */
+ if (dof_high_quality != fx->dof_high_quality)
+ cleanup_fx_dof_buffers(fx);
if (dof_high_quality) {
fx->dof_downsampled_w = w / 2;
@@ -469,7 +474,7 @@ bool GPU_fx_compositor_initialize_passes(
}
}
- fx->dof_high_quality = dof_high_quality &&
GPU_geometry_shader_support() && GPU_instanced_drawing_support();
+ fx->dof_high_quality = dof_high_quality;
}
else {
/* cleanup unnecessary buffers */
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