Commit: 5e2cc06518e9d32a625cfd3fce4987c705155bed
Author: Mike Erwin
Date:   Wed Mar 25 14:28:36 2015 -0400
Branches: master
https://developer.blender.org/rB5e2cc06518e9d32a625cfd3fce4987c705155bed

minor cleanup: alignment

===================================================================

M       source/blender/nodes/NOD_static_types.h
M       source/blender/nodes/shader/nodes/node_shader_object_info.c

===================================================================

diff --git a/source/blender/nodes/NOD_static_types.h 
b/source/blender/nodes/NOD_static_types.h
index 166fa29..6b9a97c 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -71,7 +71,7 @@ DefNode( ShaderNode,     SH_NODE_OUTPUT_LAMP,        
def_sh_output,          "OU
 DefNode( ShaderNode,     SH_NODE_OUTPUT_WORLD,       def_sh_output,          
"OUTPUT_WORLD",       OutputWorld,      "World Output",      ""       )
 DefNode( ShaderNode,     SH_NODE_OUTPUT_LINESTYLE,   
def_sh_output_linestyle,"OUTPUT_LINESTYLE",   OutputLineStyle,  "Line Style 
Output", ""       )
 DefNode( ShaderNode,     SH_NODE_FRESNEL,            0,                      
"FRESNEL",            Fresnel,          "Fresnel",           ""       )
-DefNode( ShaderNode,     SH_NODE_LAYER_WEIGHT,       0,                      
"LAYER_WEIGHT",       LayerWeight,      "Layer Weight",       ""       )
+DefNode( ShaderNode,     SH_NODE_LAYER_WEIGHT,       0,                      
"LAYER_WEIGHT",       LayerWeight,      "Layer Weight",      ""       )
 DefNode( ShaderNode,     SH_NODE_MIX_SHADER,         0,                      
"MIX_SHADER",         MixShader,        "Mix Shader",        ""       )
 DefNode( ShaderNode,     SH_NODE_ADD_SHADER,         0,                      
"ADD_SHADER",         AddShader,        "Add Shader",        ""       )
 DefNode( ShaderNode,     SH_NODE_ATTRIBUTE,          def_sh_attribute,       
"ATTRIBUTE",          Attribute,        "Attribute",         ""       )
@@ -208,7 +208,7 @@ DefNode( CompositorNode, CMP_NODE_KEYINGSCREEN,   
def_cmp_keyingscreen,   "KEYIN
 DefNode( CompositorNode, CMP_NODE_KEYING,         def_cmp_keying,         
"KEYING",         Keying,           "Keying",            ""              )
 DefNode( CompositorNode, CMP_NODE_TRACKPOS,       def_cmp_trackpos,       
"TRACKPOS",       TrackPos,         "Track Position",    ""              )
 DefNode( CompositorNode, CMP_NODE_PIXELATE,       0,                      
"PIXELATE",       Pixelate,         "Pixelate",          ""              )
-DefNode( CompositorNode, 
CMP_NODE_PLANETRACKDEFORM,def_cmp_planetrackdeform,"PLANETRACKDEFORM",PlaneTrackDeform,"Plane
 Track Deform",""              )
+DefNode( CompositorNode, 
CMP_NODE_PLANETRACKDEFORM,def_cmp_planetrackdeform,"PLANETRACKDEFORM",PlaneTrackDeform,"Plane
 Track Deform",""            )
 DefNode( CompositorNode, CMP_NODE_CORNERPIN,      0,                      
"CORNERPIN",      CornerPin,        "Corner Pin",        ""              )
 DefNode( CompositorNode, CMP_NODE_SUNBEAMS,       def_cmp_sunbeams,       
"SUNBEAMS",       SunBeams,         "Sun Beams",         ""              )
 
diff --git a/source/blender/nodes/shader/nodes/node_shader_object_info.c 
b/source/blender/nodes/shader/nodes/node_shader_object_info.c
index a862c62..d190524 100644
--- a/source/blender/nodes/shader/nodes/node_shader_object_info.c
+++ b/source/blender/nodes/shader/nodes/node_shader_object_info.c
@@ -30,10 +30,10 @@
 /* **************** OUTPUT ******************** */
 
 static bNodeSocketTemplate sh_node_object_info_out[] = {
-       {       SOCK_VECTOR, 0, N_("Location"),                 0.0f, 0.0f, 
0.0f, 0.0f, 0.0f, 1.0f},
-       {       SOCK_FLOAT,  0, N_("Object Index"),             0.0f, 0.0f, 
0.0f, 0.0f, 0.0f, 1.0f},
-       {       SOCK_FLOAT,  0, N_("Material Index"),   0.0f, 0.0f, 0.0f, 0.0f, 
0.0f, 1.0f},
-       {       SOCK_FLOAT,  0, N_("Random"),                   0.0f, 0.0f, 
0.0f, 0.0f, 0.0f, 1.0f},
+       {       SOCK_VECTOR, 0, N_("Location"),       0.0f, 0.0f, 0.0f, 0.0f, 
0.0f, 1.0f},
+       {       SOCK_FLOAT,  0, N_("Object Index"),   0.0f, 0.0f, 0.0f, 0.0f, 
0.0f, 1.0f},
+       {       SOCK_FLOAT,  0, N_("Material Index"), 0.0f, 0.0f, 0.0f, 0.0f, 
0.0f, 1.0f},
+       {       SOCK_FLOAT,  0, N_("Random"),         0.0f, 0.0f, 0.0f, 0.0f, 
0.0f, 1.0f},
        {       -1, 0, ""       }
 };

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