Commit: 0420384283e4609996040ac00558016fdcca7e80
Author: Campbell Barton
Date:   Tue Mar 31 09:36:12 2015 +1100
Branches: temp-modifier-deltamush-experimental
https://developer.blender.org/rB0420384283e4609996040ac00558016fdcca7e80

Optimize simple smoothing, approx 60% faster

===================================================================

M       source/blender/modifiers/intern/MOD_correctivesmooth.c

===================================================================

diff --git a/source/blender/modifiers/intern/MOD_correctivesmooth.c 
b/source/blender/modifiers/intern/MOD_correctivesmooth.c
index 248cd92..f1af481 100644
--- a/source/blender/modifiers/intern/MOD_correctivesmooth.c
+++ b/source/blender/modifiers/intern/MOD_correctivesmooth.c
@@ -208,51 +208,46 @@ static void smooth_iter__simple(
                vertex_edge_count_div[edges[i].v1] += 1.0f;
                vertex_edge_count_div[edges[i].v2] += 1.0f;
        }
-       for (i = 0; i < numVerts; i++) {
-               vertex_edge_count_div[i] = vertex_edge_count_div[i] ? (1.0f / 
vertex_edge_count_div[i]) : 1.0f;
+
+       /* a little confusing, but we can include 'lambda' and smoothing weight
+        * here to avoid multiplying for every iteration */
+       if (smooth_weights == NULL) {
+               for (i = 0; i < numVerts; i++) {
+                       vertex_edge_count_div[i] =
+                               lambda * (vertex_edge_count_div[i] ? (1.0f / 
vertex_edge_count_div[i]) : 1.0f);
+               }
+       }
+       else {
+               for (i = 0; i < numVerts; i++) {
+                       vertex_edge_count_div[i] =
+                               smooth_weights[i] * lambda * 
(vertex_edge_count_div[i] ? (1.0f / vertex_edge_count_div[i]) : 1.0f);
+               }
        }
 
        /* -------------------------------------------------------------------- 
*/
-       /* Main Loop */
+       /* Main Smoothing Loop */
 
        while (iterations--) {
                for (i = 0; i < numEdges; i++) {
                        struct SmoothingData_Simple *sd_v1;
                        struct SmoothingData_Simple *sd_v2;
                        float edge_dir[3];
-                       float co1[3];
-                       float co2[3];
-
-                       sub_v3_v3v3(edge_dir, vertexCos[edges[i].v1], 
vertexCos[edges[i].v2]);
 
-                       interp_v3_v3v3(co1, vertexCos[edges[i].v1], 
vertexCos[edges[i].v2], lambda);
-                       interp_v3_v3v3(co2, vertexCos[edges[i].v2], 
vertexCos[edges[i].v1], lambda);
+                       sub_v3_v3v3(edge_dir, vertexCos[edges[i].v2], 
vertexCos[edges[i].v1]);
 
                        sd_v1 = &smooth_data[edges[i].v1];
                        sd_v2 = &smooth_data[edges[i].v2];
 
-                       add_v3_v3(sd_v1->delta, co1);
-                       add_v3_v3(sd_v2->delta, co2);
-               }
-
-               if (smooth_weights == NULL) {
-                       /* fast-path */
-                       for (i = 0; i < numVerts; i++) {
-                               struct SmoothingData_Simple *sd = 
&smooth_data[i];
-                               mul_v3_v3fl(vertexCos[i], sd->delta, 
vertex_edge_count_div[i]);
-                               /* zero for the next iteration (saves memset on 
entire array) */
-                               memset(sd, 0, sizeof(*sd));
-                       }
+                       add_v3_v3(sd_v1->delta, edge_dir);
+                       sub_v3_v3(sd_v2->delta, edge_dir);
                }
-               else {
-                       for (i = 0; i < numVerts; i++) {
-                               struct SmoothingData_Simple *sd = 
&smooth_data[i];
 
-                               mul_v3_fl(sd->delta, vertex_edge_count_div[i]);
-                               interp_v3_v3v3(vertexCos[i], vertexCos[i], 
sd->delta, smooth_weights[i]);
 
-                               memset(sd, 0, sizeof(*sd));
-                       }
+               for (i = 0; i < numVerts; i++) {
+                       struct SmoothingData_Simple *sd = &smooth_data[i];
+                       madd_v3_v3fl(vertexCos[i], sd->delta, 
vertex_edge_count_div[i]);
+                       /* zero for the next iteration (saves memset on entire 
array) */
+                       memset(sd, 0, sizeof(*sd));
                }
        }
 
@@ -292,7 +287,7 @@ static void smooth_iter__length_weight(
 
 
        /* -------------------------------------------------------------------- 
*/
-       /* Main Loop */
+       /* Main Smoothing Loop */
 
        while (iterations--) {
                for (i = 0; i < numEdges; i++) {

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