Commit: 3639a70eaec1d49e5634f2cd5f6d4ecb7d79ef14
Author: Sergey Sharybin
Date:   Mon Apr 6 14:11:28 2015 +0500
Branches: master
https://developer.blender.org/rB3639a70eaec1d49e5634f2cd5f6d4ecb7d79ef14

Fix T44222: Crash using pointiness attribute for volume shaders

This attribute is not really supported for volumes, so it get's converted to
constant 0 at shader compile time.

TODO: We should consider doing the same for tangent attribute in order to save
some annoying checks at tracing time.

===================================================================

M       intern/cycles/render/nodes.cpp

===================================================================

diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index a62634e..40bb82c 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -2248,10 +2248,15 @@ void GeometryNode::compile(SVMCompiler& compiler)
        out = output("Pointiness");
        if(!out->links.empty()) {
                compiler.stack_assign(out);
-               compiler.add_node(attr_node,
-                                 ATTR_STD_POINTINESS,
-                                 out->stack_offset,
-                                 NODE_ATTR_FLOAT);
+               if(compiler.output_type() != SHADER_TYPE_VOLUME) {
+                       compiler.add_node(attr_node,
+                                         ATTR_STD_POINTINESS,
+                                         out->stack_offset,
+                                         NODE_ATTR_FLOAT);
+               }
+               else {
+                       compiler.add_node(NODE_VALUE_F, __float_as_int(0.0f), 
out->stack_offset);
+               }
        }
 }

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