Commit: c56c493cf403b63ec46b90023cdc8137275a310f
Author: Campbell Barton
Date:   Wed Apr 8 10:29:37 2015 +1000
Branches: master
https://developer.blender.org/rBc56c493cf403b63ec46b90023cdc8137275a310f

BLF: use regular unsigned int's

So GL isnt needed to include BLF types.

===================================================================

M       source/blender/blenfont/intern/blf_internal_types.h

===================================================================

diff --git a/source/blender/blenfont/intern/blf_internal_types.h 
b/source/blender/blenfont/intern/blf_internal_types.h
index da756d6..1404b9d 100644
--- a/source/blender/blenfont/intern/blf_internal_types.h
+++ b/source/blender/blenfont/intern/blf_internal_types.h
@@ -48,7 +48,7 @@ typedef struct GlyphCacheBLF {
        struct GlyphBLF *glyph_ascii_table[256];
 
        /* texture array, to draw the glyphs. */
-       GLuint *textures;
+       unsigned int *textures;
 
        /* size of the array. */
        unsigned int ntex;
@@ -103,7 +103,7 @@ typedef struct GlyphBLF {
        int advance_i;
 
        /* texture id where this glyph is store. */
-       GLuint tex;
+       unsigned int tex;
 
        /* position inside the texture where this glyph is store. */
        int xoff;

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