Commit: 9a711f98a7f55a2534f1f6fe3756914d8f7f8861
Author: Campbell Barton
Date:   Wed Apr 15 15:34:06 2015 +1000
Branches: master
https://developer.blender.org/rB9a711f98a7f55a2534f1f6fe3756914d8f7f8861

typo in last commit

===================================================================

M       source/blender/editors/sculpt_paint/sculpt.c

===================================================================

diff --git a/source/blender/editors/sculpt_paint/sculpt.c 
b/source/blender/editors/sculpt_paint/sculpt.c
index 411ccef..b14fbc4 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -328,7 +328,7 @@ static int sculpt_stroke_dynamic_topology(const 
SculptSession *ss,
                 * dynamic-topology */
                !(brush->flag & BRUSH_ANCHORED) &&
                !(brush->flag & BRUSH_DRAG_DOT) &&
-        
+
                (!ELEM(brush->sculpt_tool,
                       /* These brushes, as currently coded, cannot
                        * support dynamic topology */
@@ -1700,7 +1700,7 @@ static void do_crease_brush(Sculpt *sd, Object *ob, 
PBVHNode **nodes, int totnod
        int n;
 
        /* vars for handling projection when calculating the pinch vector.
-        * Use surface normal for 'v_proj',s o the vertices are pinched towards 
a line instead of a single point.
+        * Use surface normal for 'pinch_proj', so the vertices are pinched 
towards a line instead of a single point.
         * Without this we get a 'flat' surface surrounding the pinch */
        const float  *pinch_proj = ss->cache->sculpt_normal_symm;
        const float   pinch_proj_len_sq = len_squared_v3(pinch_proj);

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