Commit: a7cae2987d078da8a3cb9a293fbcdf3b6ab43ddb
Author: Antony Riakiotakis
Date:   Thu Apr 16 18:34:53 2015 +0200
Branches: master
https://developer.blender.org/rBa7cae2987d078da8a3cb9a293fbcdf3b6ab43ddb

OpenGL does not like line thickness less than 1.0.

Check here is not completely correct either, we should check against
GL_ALIASED_LINE_WIDTH_RANGE and GL_SMOOTH_LINE_WIDTH_RANGE

===================================================================

M       source/blender/editors/gpencil/drawgpencil.c

===================================================================

diff --git a/source/blender/editors/gpencil/drawgpencil.c 
b/source/blender/editors/gpencil/drawgpencil.c
index d4d601b..0892692 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -121,7 +121,7 @@ static void gp_draw_stroke_buffer(tGPspoint *points, int 
totpoints, short thickn
                /* draw stroke curve */
                if (G.debug & G_DEBUG) setlinestyle(2);
                
-               glLineWidth(oldpressure * thickness);
+               glLineWidth(max_ff(oldpressure * thickness, 1.0));
                glBegin(GL_LINE_STRIP);
                
                for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
@@ -130,7 +130,7 @@ static void gp_draw_stroke_buffer(tGPspoint *points, int 
totpoints, short thickn
                         */
                        if (fabsf(pt->pressure - oldpressure) > 0.2f) {
                                glEnd();
-                               glLineWidth(pt->pressure * thickness);
+                               glLineWidth(max_ff(pt->pressure * thickness, 
1.0f));
                                glBegin(GL_LINE_STRIP);
                                
                                /* need to roll-back one point to ensure that 
there are no gaps in the stroke */
@@ -415,7 +415,7 @@ static void gp_draw_stroke_3d(bGPDspoint *points, int 
totpoints, short thickness
        int i;
        
        /* draw stroke curve */
-       glLineWidth(curpressure * thickness);
+       glLineWidth(max_ff(curpressure * thickness, 1.0f));
        glBegin(GL_LINE_STRIP);
        for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
                /* if there was a significant pressure change, stop the curve, 
change the thickness of the stroke,
@@ -425,7 +425,7 @@ static void gp_draw_stroke_3d(bGPDspoint *points, int 
totpoints, short thickness
                if (fabsf(pt->pressure - curpressure) > 0.2f / 
(float)thickness) {
                        glEnd();
                        curpressure = pt->pressure;
-                       glLineWidth(curpressure * thickness);
+                       glLineWidth(max_ff(curpressure * thickness, 1.0f));
                        glBegin(GL_LINE_STRIP);
                        
                        /* need to roll-back one point to ensure that there are 
no gaps in the stroke */

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