Commit: 3a015bb76b0325cdf542356c89f2b7d2b196895a
Author: Sergey Sharybin
Date:   Fri Apr 17 18:55:47 2015 +0500
Branches: master
https://developer.blender.org/rB3a015bb76b0325cdf542356c89f2b7d2b196895a

Depsgraph: Report total time spent on scene update

Previously was only per-thread timing.

===================================================================

M       source/blender/blenkernel/intern/scene.c

===================================================================

diff --git a/source/blender/blenkernel/intern/scene.c 
b/source/blender/blenkernel/intern/scene.c
index 60b05ce..07e2a18 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1479,6 +1479,7 @@ static void scene_update_object_add_task(void *node, void 
*user_data)
 static void print_threads_statistics(ThreadedObjectUpdateState *state)
 {
        int i, tot_thread;
+       double finish_time;
 
        if ((G.debug & G_DEBUG_DEPSGRAPH) == 0) {
                return;
@@ -1504,6 +1505,7 @@ static void 
print_threads_statistics(ThreadedObjectUpdateState *state)
                }
        }
 #else
+       finish_time = PIL_check_seconds_timer();
        tot_thread = BLI_system_thread_count();
 
        for (i = 0; i < tot_thread; i++) {
@@ -1533,6 +1535,9 @@ static void 
print_threads_statistics(ThreadedObjectUpdateState *state)
 
                BLI_freelistN(&state->statistics[i]);
        }
+       if (state->has_updated_objects) {
+               printf("Scene update in %f sec\n", finish_time - 
state->base_time);
+       }
 #endif
 }

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