Commit: 3a4a2a942703762bd8c999af5b910f92b13df180
Author: Campbell Barton
Date: Sat Apr 18 05:03:29 2015 +1000
Branches: master
https://developer.blender.org/rB3a4a2a942703762bd8c999af5b910f92b13df180
Fix T44390: Clay brush weirdness part-2
Use the normal of the plane instead of the vertex normal,
since projecting using the vertex normal frequently causes artifacts.
===================================================================
M source/blender/editors/sculpt_paint/sculpt.c
===================================================================
diff --git a/source/blender/editors/sculpt_paint/sculpt.c
b/source/blender/editors/sculpt_paint/sculpt.c
index 41f5376..95eddbf 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -2645,8 +2645,10 @@ static void do_clay_brush(Sculpt *sd, Object *ob,
PBVHNode **nodes, int totnode)
sub_v3_v3v3(val, intr, vd.co);
if (plane_trim(ss->cache, brush, val)) {
+ /* note, the normal from the
vertices is ignored,
+ * causes glitch with planes,
see: T44390 */
const float fade = bstrength *
tex_strength(ss, brush, vd.co, sqrtf(test.dist),
-
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f);
+
NULL, an, vd.mask ? *vd.mask : 0.0f);
mul_v3_v3fl(proxy[vd.i], val,
fade);
@@ -2746,9 +2748,11 @@ static void do_clay_strips_brush(Sculpt *sd, Object *ob,
PBVHNode **nodes, int t
sub_v3_v3v3(val, intr, vd.co);
if (plane_trim(ss->cache, brush, val)) {
+ /* note, the normal from the
vertices is ignored,
+ * causes glitch with planes,
see: T44390 */
const float fade = bstrength *
tex_strength(ss, brush, vd.co,
ss->cache->radius * test.dist,
-
vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f);
+
NULL, an, vd.mask ? *vd.mask : 0.0f);
mul_v3_v3fl(proxy[vd.i], val,
fade);
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