Commit: 6f51182755f1b03161dc83a0d97ceb9e5de06c52 Author: Mike Erwin Date: Thu Apr 23 01:29:54 2015 -0400 Branches: GPU_data_request https://developer.blender.org/rB6f51182755f1b03161dc83a0d97ceb9e5de06c52
minor cleanup =================================================================== M source/blender/gpu/GPUx_element.h =================================================================== diff --git a/source/blender/gpu/GPUx_element.h b/source/blender/gpu/GPUx_element.h index a1c942a..f44152d 100644 --- a/source/blender/gpu/GPUx_element.h +++ b/source/blender/gpu/GPUx_element.h @@ -2,7 +2,7 @@ #define BLENDER_GL_ELEMENT_LIST /* Element lists specify which vertices to use when drawing point, - * line, or triangle primiitives. They don't care how the per-vertex + * line, or triangle primitives. They don't care how the per-vertex * data (attributes) are laid out, only *which* vertices are used. * Mike Erwin, Dec 2014 */ @@ -23,7 +23,7 @@ void GPUx_set_triangle_vertices(ElementList*, unsigned prim_idx, unsigned v1, un void GPUx_optimize(ElementList*); /* optionally call this after setting all vertex indices */ -/* prime does all the setup(create VBO, send to GPU, etc.) so use_primed doesn't have to */ +/* prime does all the setup (create VBO, send to GPU, etc.) so use_primed doesn't have to */ void GPUx_element_list_prime(ElementList*); void GPUx_element_list_use_primed(const ElementList*); void GPUx_element_list_done_using(const ElementList*); _______________________________________________ Bf-blender-cvs mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-blender-cvs
