Commit: dc734da46e65cd3fdb0bb4fe586672799f3e5d11
Author: Campbell Barton
Date:   Fri Apr 24 07:08:07 2015 +1000
Branches: master
https://developer.blender.org/rBdc734da46e65cd3fdb0bb4fe586672799f3e5d11

Cleanup: casts, correct debug ifdefs

===================================================================

M       source/blender/editors/sculpt_paint/paint_image_proj.c

===================================================================

diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c 
b/source/blender/editors/sculpt_paint/paint_image_proj.c
index e100f27..c5be259 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -134,6 +134,8 @@ BLI_INLINE unsigned char f_to_char(const float val)
 //#define PROJ_DEBUG_PRINT_CLIP 1
 #define PROJ_DEBUG_WINCLIP 1
 
+
+#ifndef PROJ_DEBUG_NOSEAMBLEED
 /* projectFaceSeamFlags options */
 //#define PROJ_FACE_IGNORE     (1<<0)  /* When the face is hidden, backfacing 
or occluded */
 //#define PROJ_FACE_INIT       (1<<1)  /* When we have initialized the faces 
data */
@@ -151,6 +153,13 @@ BLI_INLINE unsigned char f_to_char(const float val)
 #define PROJ_FACE_WINDING_INIT 1
 #define PROJ_FACE_WINDING_CW 2
 
+/* a slightly scaled down face is used to get fake 3D location for edge pixels 
in the seams
+ * as this number approaches  1.0f the likelihood increases of float precision 
errors where
+ * it is occluded by an adjacent face */
+#define PROJ_FACE_SCALE_SEAM    0.99f
+#endif  /* PROJ_DEBUG_NOSEAMBLEED */
+
+
 #define PROJ_SRC_VIEW       1
 #define PROJ_SRC_IMAGE_CAM  2
 #define PROJ_SRC_IMAGE_VIEW 3
@@ -159,12 +168,6 @@ BLI_INLINE unsigned char f_to_char(const float val)
 #define PROJ_VIEW_DATA_ID "view_data"
 #define PROJ_VIEW_DATA_SIZE (4 * 4 + 4 * 4 + 3) /* viewmat + winmat + clipsta 
+ clipend + is_ortho */
 
-
-/* a slightly scaled down face is used to get fake 3D location for edge pixels 
in the seams
- * as this number approaches  1.0f the likelihood increases of float precision 
errors where
- * it is occluded by an adjacent face */
-#define PROJ_FACE_SCALE_SEAM    0.99f
-
 #define PROJ_BUCKET_NULL        0
 #define PROJ_BUCKET_INIT        (1 << 0)
 // #define PROJ_BUCKET_CLONE_INIT      (1<<1)
@@ -476,7 +479,9 @@ static float VecZDepthPersp(
 
 
 /* Return the top-most face index that the screen space coord 'pt' touches (or 
-1) */
-static int project_paint_PickFace(const ProjPaintState *ps, const float pt[2], 
float w[3], int *side)
+static int project_paint_PickFace(
+        const ProjPaintState *ps, const float pt[2],
+        float w[3], int *r_side)
 {
        LinkNode *node;
        float w_tmp[3];
@@ -533,7 +538,7 @@ static int project_paint_PickFace(const ProjPaintState *ps, 
const float pt[2], f
                }
        }
 
-       *side = best_side;
+       *r_side = best_side;
        return best_face_index; /* will be -1 or a valid face */
 }
 
@@ -1230,22 +1235,22 @@ static void screen_px_from_persp(
 
 static void project_face_pixel(
         const MTFace *tf_other, ImBuf *ibuf_other, const float w[3],
-        int side, unsigned char rgba_ub[4], float rgba_f[4])
+        bool side, unsigned char rgba_ub[4], float rgba_f[4])
 {
        const float *uvCo1, *uvCo2, *uvCo3;
        float uv_other[2], x, y;
 
-       uvCo1 =  (float *)tf_other->uv[0];
+       uvCo1 =  tf_other->uv[0];
        if (side == 1) {
-               uvCo2 =  (float *)tf_other->uv[2];
-               uvCo3 =  (float *)tf_other->uv[3];
+               uvCo2 = tf_other->uv[2];
+               uvCo3 = tf_other->uv[3];
        }
        else {
-               uvCo2 =  (float *)tf_other->uv[1];
-               uvCo3 =  (float *)tf_other->uv[2];
+               uvCo2 =  tf_other->uv[1];
+               uvCo3 =  tf_other->uv[2];
        }
 
-       interp_v2_v2v2v2(uv_other, uvCo1, uvCo2, uvCo3, (float *)w);
+       interp_v2_v2v2v2(uv_other, uvCo1, uvCo2, uvCo3, w);
 
        /* use */
        uvco_to_wrapped_pxco(uv_other, ibuf_other->x, ibuf_other->y, &x, &y);
@@ -1264,7 +1269,7 @@ static void project_face_pixel(
 static float project_paint_uvpixel_mask(
         const ProjPaintState *ps,
         const int face_index,
-        const int side,
+        const bool side,
         const float w[3])
 {
        float mask;
@@ -1472,7 +1477,7 @@ static ProjPixel *project_paint_uvpixel_init(
         const int face_index,
         const float pixelScreenCo[4],
         const float world_spaceCo[3],
-        const int side,
+        const bool side,
         const float w[3])
 {
        ProjPixel *projPixel;
@@ -1593,7 +1598,7 @@ static ProjPixel *project_paint_uvpixel_init(
                }
                else {
                        float co[2];
-                       sub_v2_v2v2(co, projPixel->projCoSS, (float 
*)ps->cloneOffset);
+                       sub_v2_v2v2(co, projPixel->projCoSS, ps->cloneOffset);
 
                        /* no need to initialize the bucket, we're only 
checking buckets faces and for this
                         * the faces are already initialized in 
project_paint_delayed_face_init(...) */
@@ -2406,7 +2411,7 @@ static bool IsectPoly2Df(const float pt[2], float 
uv[][2], const int tot)
 static bool IsectPoly2Df_twoside(const float pt[2], float uv[][2], const int 
tot)
 {
        int i;
-       int side = (line_point_side_v2(uv[tot - 1], uv[0], pt) > 0.0f);
+       bool side = (line_point_side_v2(uv[tot - 1], uv[0], pt) > 0.0f);
 
        for (i = 1; i < tot; i++) {
                if ((line_point_side_v2(uv[i - 1], uv[i], pt) > 0.0f) != side)
@@ -2450,7 +2455,7 @@ static void project_paint_face_init(
        float mask;
        float uv[2]; /* Image floating point UV - same as x, y but from 0.0-1.0 
*/
 
-       int side;
+       bool side;
        float *v1coSS, *v2coSS, *v3coSS; /* vert co screen-space, these will be 
assigned to mf->v1,2,3 or mf->v1,3,4 */
 
        float *vCo[4]; /* vertex screenspace coords */
@@ -2853,6 +2858,8 @@ static void project_paint_face_init(
                        }
                }
        }
+#else
+       UNUSED_VARS(vCo, threaded);
 #endif // PROJ_DEBUG_NOSEAMBLEED
 }
 
@@ -3236,6 +3243,8 @@ static void 
proj_paint_state_screen_coords_init(ProjPaintState *ps, const int di
 
                CLAMP(ps->screenMin[1], (float)(-diameter), (float)(ps->winy + 
diameter));
                CLAMP(ps->screenMax[1], (float)(-diameter), (float)(ps->winy + 
diameter));
+#else
+               UNUSED_VARS(diameter);
 #endif
        }
        else if (ps->source != PROJ_SRC_VIEW_FILL) { /* re-projection, use 
bounds */
@@ -4820,7 +4829,8 @@ static bool project_paint_op(void *state, const float 
lastpos[2], const float po
        /* calculate pivot for rotation around seletion if needed */
        if (U.uiflag & USER_ORBIT_SELECTION) {
                float w[3];
-               int side, index;
+               int index;
+               int side;
                
                index = project_paint_PickFace(ps, pos, w, &side);

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