Commit: 6e02f1da74a52302a79dfdaaa96d207002399c25
Author: Campbell Barton
Date:   Sun Apr 26 18:35:42 2015 +1000
Branches: master
https://developer.blender.org/rB6e02f1da74a52302a79dfdaaa96d207002399c25

BMesh: use inverse-square falloff /w smooth-subdiv

Resolves ugly artifacts with multi-cut.

===================================================================

M       source/blender/editors/mesh/editmesh_tools.c

===================================================================

diff --git a/source/blender/editors/mesh/editmesh_tools.c 
b/source/blender/editors/mesh/editmesh_tools.c
index 93ebbbc..6149631 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -96,7 +96,7 @@ static int edbm_subdivide_exec(bContext *C, wmOperator *op)
        }
        
        BM_mesh_esubdivide(em->bm, BM_ELEM_SELECT,
-                          smooth, SUBD_FALLOFF_ROOT, false,
+                          smooth, SUBD_FALLOFF_INVSQUARE, false,
                           fractal, along_normal,
                           cuts,
                           SUBDIV_SELECT_ORIG, RNA_enum_get(op->ptr, 
"quadcorner"),

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