Commit: c760c0dbb3b768c54e0ac81ec318cac94503b81b
Author: Campbell Barton
Date:   Mon Apr 27 23:23:04 2015 +1000
Branches: master
https://developer.blender.org/rBc760c0dbb3b768c54e0ac81ec318cac94503b81b

Cleanup: use mul_v3_mat3_m4v3

===================================================================

M       source/blender/blenkernel/intern/object.c
M       source/blender/editors/mesh/editmesh_extrude.c
M       source/blender/editors/mesh/editmesh_knife.c
M       source/blender/editors/object/object_transform.c
M       source/blender/editors/space_view3d/drawobject.c
M       source/blender/editors/transform/transform_snap.c
M       source/blender/render/intern/source/convertblender.c
M       source/blender/render/intern/source/shadeinput.c

===================================================================

diff --git a/source/blender/blenkernel/intern/object.c 
b/source/blender/blenkernel/intern/object.c
index f14f726..6f373ef 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1769,8 +1769,7 @@ void BKE_object_make_proxy(Object *ob, Object *target, 
Object *gob)
                mul_m4_m4m4(ob->obmat, gob->obmat, target->obmat);
                if (gob->dup_group) { /* should always be true */
                        float tvec[3];
-                       copy_v3_v3(tvec, gob->dup_group->dupli_ofs);
-                       mul_mat3_m4_v3(ob->obmat, tvec);
+                       mul_v3_mat3_m4v3(tvec, ob->obmat, 
gob->dup_group->dupli_ofs);
                        sub_v3_v3(ob->obmat[3], tvec);
                }
                BKE_object_apply_mat4(ob, ob->obmat, false, true);
diff --git a/source/blender/editors/mesh/editmesh_extrude.c 
b/source/blender/editors/mesh/editmesh_extrude.c
index 5c7efcc..e8f9a76 100644
--- a/source/blender/editors/mesh/editmesh_extrude.c
+++ b/source/blender/editors/mesh/editmesh_extrude.c
@@ -574,8 +574,7 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, 
wmOperator *op, const w
                        mul_mat3_m4_v3(vc.obedit->imat, nor); /* local space */
 
                        /* correct the normal to be aligned on the view plane */
-                       copy_v3_v3(view_vec, vc.rv3d->viewinv[2]);
-                       mul_mat3_m4_v3(vc.obedit->imat, view_vec);
+                       mul_v3_mat3_m4v3(view_vec, vc.obedit->imat, 
vc.rv3d->viewinv[2]);
                        cross_v3_v3v3(cross, nor, view_vec);
                        cross_v3_v3v3(nor, view_vec, cross);
                        normalize_v3(nor);
diff --git a/source/blender/editors/mesh/editmesh_knife.c 
b/source/blender/editors/mesh/editmesh_knife.c
index 4f88390..cfd0d3f 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -2876,8 +2876,7 @@ static void knife_recalc_projmat(KnifeTool_OpData *kcd)
        ED_view3d_ob_project_mat_get(kcd->ar->regiondata, kcd->ob, 
kcd->projmat);
        invert_m4_m4(kcd->projmat_inv, kcd->projmat);
 
-       copy_v3_v3(kcd->proj_zaxis, kcd->vc.rv3d->viewinv[2]);
-       mul_mat3_m4_v3(kcd->ob->imat, kcd->proj_zaxis);
+       mul_v3_mat3_m4v3(kcd->proj_zaxis, kcd->ob->imat, 
kcd->vc.rv3d->viewinv[2]);
        normalize_v3(kcd->proj_zaxis);
 
        kcd->is_ortho = ED_view3d_clip_range_get(kcd->vc.v3d, kcd->vc.rv3d,
diff --git a/source/blender/editors/object/object_transform.c 
b/source/blender/editors/object/object_transform.c
index 92fe5de..340b662 100644
--- a/source/blender/editors/object/object_transform.c
+++ b/source/blender/editors/object/object_transform.c
@@ -939,8 +939,7 @@ static int object_origin_set_exec(bContext *C, wmOperator 
*op)
 
                                /* convert the offset to parent space */
                                BKE_object_to_mat4(ob, obmat);
-                               copy_v3_v3(centn, cent);
-                               mul_mat3_m4_v3(obmat, centn); /* omit 
translation part */
+                               mul_v3_mat3_m4v3(centn, obmat, cent); /* omit 
translation part */
 
                                add_v3_v3(ob->loc, centn);
 
@@ -970,8 +969,7 @@ static int object_origin_set_exec(bContext *C, wmOperator 
*op)
                                                ob_other->flag |= OB_DONE;
                                                
DAG_id_tag_update(&ob_other->id, OB_RECALC_OB | OB_RECALC_DATA);
 
-                                               copy_v3_v3(centn, cent);
-                                               mul_mat3_m4_v3(ob_other->obmat, 
centn); /* omit translation part */
+                                               mul_v3_mat3_m4v3(centn, 
ob_other->obmat, cent); /* omit translation part */
                                                add_v3_v3(ob_other->loc, centn);
 
                                                BKE_object_where_is_calc(scene, 
ob_other);
diff --git a/source/blender/editors/space_view3d/drawobject.c 
b/source/blender/editors/space_view3d/drawobject.c
index 24b814d..5b2ac50 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -8021,9 +8021,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, 
Base *base, const short
                        /* don't show smoke before simulation starts, this 
could be made an option in the future */
                        if (smd->domain->fluid && CFRA >= 
smd->domain->point_cache[0]->startframe) {
                                /* get view vector */
-                               copy_v3_v3(viewnormal, rv3d->viewinv[2]);
                                invert_m4_m4(ob->imat, ob->obmat);
-                               mul_mat3_m4_v3(ob->imat, viewnormal);
+                               mul_v3_mat3_m4v3(viewnormal, ob->imat, 
rv3d->viewinv[2]);
                                normalize_v3(viewnormal);
 
                                /* set dynamic boundaries to draw the volume
diff --git a/source/blender/editors/transform/transform_snap.c 
b/source/blender/editors/transform/transform_snap.c
index fd189e9..e8a0f35 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -1400,11 +1400,8 @@ static bool snapArmature(short snap_mode, ARegion *ar, 
Object *ob, bArmature *ar
 
        invert_m4_m4(imat, obmat);
 
-       copy_v3_v3(ray_start_local, ray_start);
-       copy_v3_v3(ray_normal_local, ray_normal);
-       
-       mul_m4_v3(imat, ray_start_local);
-       mul_mat3_m4_v3(imat, ray_normal_local);
+       mul_v3_m4v3(ray_start_local, imat, ray_start);
+       mul_v3_mat3_m4v3(ray_normal_local, imat, ray_normal);
 
        if (arm->edbo) {
                EditBone *eBone;
@@ -1762,11 +1759,8 @@ static bool snapEmpty(short snap_mode, ARegion *ar, 
Object *ob, float obmat[4][4
 
        invert_m4_m4(imat, obmat);
 
-       copy_v3_v3(ray_start_local, ray_start);
-       copy_v3_v3(ray_normal_local, ray_normal);
-
-       mul_m4_v3(imat, ray_start_local);
-       mul_mat3_m4_v3(imat, ray_normal_local);
+       mul_v3_m4v3(ray_start_local, imat, ray_start);
+       mul_v3_mat3_m4v3(ray_normal_local, imat, ray_normal);
 
        switch (snap_mode) {
                case SCE_SNAP_MODE_VERTEX:
@@ -2111,12 +2105,8 @@ static bool peelDerivedMesh(Object *ob, DerivedMesh *dm, 
float obmat[4][4],
 
                transpose_m3_m4(timat, imat);
                
-               copy_v3_v3(ray_start_local, ray_start);
-               copy_v3_v3(ray_normal_local, ray_normal);
-               
-               mul_m4_v3(imat, ray_start_local);
-               mul_mat3_m4_v3(imat, ray_normal_local);
-               
+               mul_v3_m4v3(ray_start_local, imat, ray_start);
+               mul_v3_mat3_m4v3(ray_normal_local, imat, ray_normal);
                
                /* If number of vert is more than an arbitrary limit, 
                 * test against boundbox first
diff --git a/source/blender/render/intern/source/convertblender.c 
b/source/blender/render/intern/source/convertblender.c
index d36ab46..87c8869 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -1209,8 +1209,7 @@ static void particle_normal_ren(short ren_as, 
ParticleSettings *part, Render *re
                        sd->time = 0.0f;
                        sd->size = hasize;
 
-                       copy_v3_v3(vel, state->vel);
-                       mul_mat3_m4_v3(re->viewmat, vel);
+                       mul_v3_mat3_m4v3(vel, re->viewmat, state->vel);
                        normalize_v3(vel);
 
                        if (part->draw & PART_DRAW_VEL_LENGTH)
diff --git a/source/blender/render/intern/source/shadeinput.c 
b/source/blender/render/intern/source/shadeinput.c
index 9ea7cb6..5a5e67e 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -423,14 +423,11 @@ void shade_input_set_strand_texco(ShadeInput *shi, 
StrandRen *strand, StrandVert
                }
 
                if (texco & TEXCO_GLOB) {
-                       copy_v3_v3(shi->gl, shi->co);
-                       mul_m4_v3(R.viewinv, shi->gl);
+                       mul_v3_m4v3(shi->gl, R.viewinv, shi->co);
                        
                        if (shi->osatex) {
-                               copy_v3_v3(shi->dxgl, shi->dxco);
-                               mul_mat3_m4_v3(R.viewinv, shi->dxgl); 
-                               copy_v3_v3(shi->dygl, shi->dyco);
-                               mul_mat3_m4_v3(R.viewinv, shi->dygl);
+                               mul_v3_mat3_m4v3(shi->dxgl, R.viewinv, 
shi->dxco);
+                               mul_v3_mat3_m4v3(shi->dygl, R.viewinv, 
shi->dyco);
                        }
                }

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