Commit: cdabf7e3535fe5c88f9e475459210e5121bc58f7
Author: Bastien Montagne
Date: Thu Apr 30 20:58:34 2015 +0200
Branches: master
https://developer.blender.org/rBcdabf7e3535fe5c88f9e475459210e5121bc58f7
Data transfer - Loop Islands Hell Fixes.
This commit fixes several issues:
* island_store->items_to_islands_num was reset each time we added a new island,
this is stupid! Harmless too, though, afaikt.
* partial verts bvhtree (with several islands) was hugely over-allocated...
* we would 'leak' in neighbor islands when geometry itself was contiguous.
* best_nor_dot was used incorrectly, leading to smaller weights for better
matching normal!
All those fixes are related to T44522 (through personal communications with
reporter).
===================================================================
M source/blender/blenkernel/intern/mesh_mapping.c
M source/blender/blenkernel/intern/mesh_remap.c
===================================================================
diff --git a/source/blender/blenkernel/intern/mesh_mapping.c
b/source/blender/blenkernel/intern/mesh_mapping.c
index 37b4c5f..e4a85eb 100644
--- a/source/blender/blenkernel/intern/mesh_mapping.c
+++ b/source/blender/blenkernel/intern/mesh_mapping.c
@@ -687,7 +687,6 @@ void BKE_mesh_loop_islands_add(
const size_t curr_num_islands = (size_t)island_store->islands_num;
int i = item_num;
- island_store->items_to_islands_num = item_num;
while (i--) {
island_store->items_to_islands[items_indices[i]] =
curr_island_idx;
}
diff --git a/source/blender/blenkernel/intern/mesh_remap.c
b/source/blender/blenkernel/intern/mesh_remap.c
index 94fe9f9..f3e2f39 100644
--- a/source/blender/blenkernel/intern/mesh_remap.c
+++ b/source/blender/blenkernel/intern/mesh_remap.c
@@ -1163,8 +1163,11 @@ void BKE_mesh_remap_calc_loops_from_dm(
for (i = 0; i < isld->count; i++) {
mp_src =
&polys_src[isld->indices[i]];
for (lidx_src =
mp_src->loopstart; lidx_src < mp_src->loopstart + mp_src->totloop; lidx_src++) {
-
BLI_BITMAP_ENABLE(verts_active, loops_src[lidx_src].v);
- num_verts_active++;
+ const unsigned int
vidx_src = loops_src[lidx_src].v;
+ if
(!BLI_BITMAP_TEST(verts_active, vidx_src)) {
+
BLI_BITMAP_ENABLE(verts_active, loops_src[lidx_src].v);
+
num_verts_active++;
+ }
}
}
/* verts 'ownership' is transfered to
treedata here, which will handle its freeing. */
@@ -1211,7 +1214,7 @@ void BKE_mesh_remap_calc_loops_from_dm(
num_faces_active++;
}
}
- /* verts 'ownership' is transfered to
treedata here, which will handle its freeing. */
+ /* verts and faces 'ownership' is
transfered to treedata here, which will handle its freeing. */
bvhtree_from_mesh_faces_ex(
&treedata[tindex], verts_src,
verts_allocated_src,
faces_src, num_faces_src,
faces_allocated_src,
@@ -1291,14 +1294,26 @@ void BKE_mesh_remap_calc_loops_from_dm(
const int
index_src = vert_to_refelem_map_src[nearest.index].indices[i];
const float dot
= dot_v3v3(nors_src[index_src], *nor_dst);
+ pidx_src =
(mode == MREMAP_MODE_LOOP_NEAREST_LOOPNOR) ?
+
loop_to_poly_map_src[index_src] : index_src;
+ /* WARNING!
This is not the *real* lidx_src in case of POLYNOR, we only use it
+ * to
check we stay on current island (all loops from a given poly are
+ * on
same island!). */
+ lidx_src =
(mode == MREMAP_MODE_LOOP_NEAREST_LOOPNOR) ?
+
index_src : polys_src[pidx_src].loopstart;
+
+ /* A same vert
may be at the boundary of several islands! Hence, we have to ensure
+ * poly/loop we
are currently considering *belongs* to current island! */
+ if
(island_store.items_to_islands[lidx_src] != tindex) {
+
continue;
+ }
+
if (dot >
best_nor_dot - 1e-6f) {
/* We
need something as fallback decision in case dest normal matches several
*
source normals (see T44522), using distance between polys' centers here. */
float
*pcent_src;
float
sqdist;
-
pidx_src = (mode == MREMAP_MODE_LOOP_NEAREST_LOOPNOR) ?
-
loop_to_poly_map_src[index_src] : index_src;
mp_src
= &polys_src[pidx_src];
ml_src
= &loops_src[mp_src->loopstart];
@@ -1329,7 +1344,8 @@ void BKE_mesh_remap_calc_loops_from_dm(
}
}
}
-
islands_res[tindex][plidx_dst].factor = hit_dist ? (1.0f / (hit_dist *
best_nor_dot)) : 1e18f;
+ best_nor_dot =
(best_nor_dot + 1.0f) * 0.5f;
+
islands_res[tindex][plidx_dst].factor = hit_dist ? (1.0f / hit_dist *
best_nor_dot) : 1e18f;
islands_res[tindex][plidx_dst].hit_dist = hit_dist;
islands_res[tindex][plidx_dst].index_src = best_index_src;
}
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