Commit: 2722346eae86c74f456091d83d02f3dbebae20e0
Author: varunsundar08
Date: Tue Apr 28 20:19:39 2015 +0530
Branches: cycles_kernel_split
https://developer.blender.org/rB2722346eae86c74f456091d83d02f3dbebae20e0
Bug fix : Don't display sample count in progress bar when using split kernel
===================================================================
M intern/cycles/render/session.cpp
===================================================================
diff --git a/intern/cycles/render/session.cpp b/intern/cycles/render/session.cpp
index 2eb8451..c5719d5 100644
--- a/intern/cycles/render/session.cpp
+++ b/intern/cycles/render/session.cpp
@@ -836,13 +836,17 @@ void Session::update_status_time(bool show_pause, bool
show_done)
string status, substatus;
if(!params.progressive) {
+
bool is_gpu = params.device.type == DEVICE_CUDA ||
params.device.type == DEVICE_OPENCL;
bool is_multidevice = params.device.multi_devices.size() > 1;
bool is_cpu = params.device.type == DEVICE_CPU;
substatus = string_printf("Path Tracing Tile %d/%d", tile,
num_tiles);
- if((is_gpu && !is_multidevice) || (is_cpu && num_tiles == 1)) {
+ if(((is_gpu && !is_multidevice) || (is_cpu && num_tiles == 1))
&& !device->use_split_kernel) {
+ /* When using split-kernel (OpenCL) each thread in a
tile will be working on a different
+ * sample. Can't display sample number when device uses
split-kernel
+ */
/* when rendering on GPU multithreading happens within
single tile, as in
* tiles are handling sequentially and in this case we
could display
* currently rendering sample number
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