Commit: 2a41ec616f88e25849f67c32156b3f98b6cdc61f
Author: Benoit Bolsee
Date:   Wed Apr 22 16:36:44 2015 +0200
Branches: decklink
https://developer.blender.org/rB2a41ec616f88e25849f67c32156b3f98b6cdc61f

BGE VideoDeckLink: Minor cleanup in Windows implementation.

===================================================================

M       source/gameengine/VideoTexture/VideoDeckLink.cpp

===================================================================

diff --git a/source/gameengine/VideoTexture/VideoDeckLink.cpp 
b/source/gameengine/VideoTexture/VideoDeckLink.cpp
index a8cd69a..57948fa 100644
--- a/source/gameengine/VideoTexture/VideoDeckLink.cpp
+++ b/source/gameengine/VideoTexture/VideoDeckLink.cpp
@@ -111,7 +111,6 @@ public:
        TextureTransferDvp(DVPBufferHandle dvpTextureHandle, TextureDesc 
*pDesc, void *address, u_int allocatedSize)
        {
                DVPSysmemBufferDesc sysMemBuffersDesc;
-               DVPStatus status;
 
                mExtSync = NULL;
                mGpuSync = NULL;
@@ -401,6 +400,7 @@ void PinnedMemoryAllocator::TransferBuffer(void* address, 
TextureDesc* texDesc,
                        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 
GL_CLAMP);
                        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 
GL_CLAMP);
                        glTexImage2D(GL_TEXTURE_2D, 0, ((texDesc->format == 
GL_RED_INTEGER) ? GL_R32UI : GL_RGBA), texDesc->width, texDesc->height, 0, 
texDesc->format, texDesc->type, NULL);
+                       glBindTexture(GL_TEXTURE_2D, 0);
                        // bind DVP to the OGL texture
                        DVP_CHECK(dvpCreateGPUTextureGL(texId, 
&mDvpCaptureTextureHandle));
                }

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