Commit: 900fc43bb4f366764f3a3b04929829ad7abf15ae
Author: Thomas Dinges
Date:   Fri May 8 12:10:26 2015 +0200
Branches: master
https://developer.blender.org/rB900fc43bb4f366764f3a3b04929829ad7abf15ae

Cleanup: Remove unused ray type flags.

They were added for completeness, but it seems we don't need them.

===================================================================

M       intern/cycles/kernel/kernel_path.h
M       intern/cycles/kernel/kernel_path_state.h
M       intern/cycles/kernel/kernel_types.h
M       intern/cycles/render/osl.cpp

===================================================================

diff --git a/intern/cycles/kernel/kernel_path.h 
b/intern/cycles/kernel/kernel_path.h
index cca7e89..0ba8f69 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -273,8 +273,6 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg, RNG 
*rng, Ray ray,
                                float bssrdf_u, bssrdf_v;
                                path_state_rng_2D(kg, rng, &state, PRNG_BSDF_U, 
&bssrdf_u, &bssrdf_v);
                                subsurface_scatter_step(kg, &sd, state.flag, 
sc, &lcg_state, bssrdf_u, bssrdf_v, false);
-
-                               state.flag |= PATH_RAY_BSSRDF_ANCESTOR;
                        }
                }
 #endif
@@ -392,7 +390,6 @@ ccl_device bool 
kernel_path_subsurface_scatter(KernelGlobals *kg, ShaderData *sd
                        PathState hit_state = *state;
                        Ray hit_ray = *ray;
 
-                       hit_state.flag |= PATH_RAY_BSSRDF_ANCESTOR;
                        hit_state.rng_offset += PRNG_BOUNCE_NUM;
                        
                        kernel_path_surface_connect_light(kg, rng, 
&bssrdf_sd[hit], tp, state, L);
@@ -779,8 +776,6 @@ ccl_device void 
kernel_branched_path_subsurface_scatter(KernelGlobals *kg,
                float num_samples_inv = 1.0f/num_samples;
                RNG bssrdf_rng = cmj_hash(*rng, i);
 
-               state->flag |= PATH_RAY_BSSRDF_ANCESTOR;
-
                /* do subsurface scatter step with copy of shader data, this 
will
                 * replace the BSSRDF with a diffuse BSDF closure */
                for(int j = 0; j < num_samples; j++) {
@@ -832,8 +827,6 @@ ccl_device void 
kernel_branched_path_subsurface_scatter(KernelGlobals *kg,
                                        &hit_state, L);
                        }
                }
-
-               state->flag &= ~PATH_RAY_BSSRDF_ANCESTOR;
        }
 }
 #endif
diff --git a/intern/cycles/kernel/kernel_path_state.h 
b/intern/cycles/kernel/kernel_path_state.h
index ab146c7..45ea0e5 100644
--- a/intern/cycles/kernel/kernel_path_state.h
+++ b/intern/cycles/kernel/kernel_path_state.h
@@ -106,7 +106,7 @@ ccl_device_inline void path_state_next(KernelGlobals *kg, 
PathState *state, int
                        state->flag &= 
~(PATH_RAY_GLOSSY|PATH_RAY_SINGULAR|PATH_RAY_MIS_SKIP);
                }
                else if(label & LABEL_GLOSSY) {
-                       state->flag |= PATH_RAY_GLOSSY|PATH_RAY_GLOSSY_ANCESTOR;
+                       state->flag |= PATH_RAY_GLOSSY;
                        state->flag &= 
~(PATH_RAY_DIFFUSE|PATH_RAY_SINGULAR|PATH_RAY_MIS_SKIP);
                }
                else {
diff --git a/intern/cycles/kernel/kernel_types.h 
b/intern/cycles/kernel/kernel_types.h
index 0491b8d..daa5ec1 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -264,9 +264,7 @@ enum PathRayFlag {
 
        PATH_RAY_MIS_SKIP = 2048,
        PATH_RAY_DIFFUSE_ANCESTOR = 4096,
-       PATH_RAY_GLOSSY_ANCESTOR = 8192,
-       PATH_RAY_BSSRDF_ANCESTOR = 16384,
-       PATH_RAY_SINGLE_PASS_DONE = 32768,
+       PATH_RAY_SINGLE_PASS_DONE = 8192,
 
        /* we need layer member flags to be the 20 upper bits */
        PATH_RAY_LAYER_SHIFT = (32-20)
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index cd6c6eb..a02f91a 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -213,9 +213,9 @@ void OSLShaderManager::shading_system_init()
 
                        "__unused__",
                        "__unused__",
-                       "diffuse_ancestor", /* PATH_RAY_DIFFUSE_ANCESTOR */
-                       "glossy_ancestor",  /* PATH_RAY_GLOSSY_ANCESTOR */
-                       "bssrdf_ancestor",  /* PATH_RAY_BSSRDF_ANCESTOR */
+                       "diffuse_ancestor",     /* PATH_RAY_DIFFUSE_ANCESTOR */
+                       "__unused__",
+                       "__unused__",
                        "__unused__",           /* PATH_RAY_SINGLE_PASS_DONE */
                        "volume_scatter",       /* PATH_RAY_VOLUME_SCATTER */
                };

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