Commit: 7bef25a5cfaf4969bcd127d2e320d41e35f8e83e
Author: Sergey Sharybin
Date:   Fri May 8 17:08:58 2015 +0500
Branches: cycles_kernel_split
https://developer.blender.org/rB7bef25a5cfaf4969bcd127d2e320d41e35f8e83e

Cycles kernel split: Make it more close to master

No need to manually inline differential_zero() function, it can be
called without any issues by the looks of it.

===================================================================

M       intern/cycles/kernel/kernel_shader.h

===================================================================

diff --git a/intern/cycles/kernel/kernel_shader.h 
b/intern/cycles/kernel/kernel_shader.h
index 8cd281a..c79b7a0 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -387,10 +387,8 @@ ccl_device_inline void 
shader_setup_from_background(KernelGlobals *kg, ShaderDat
        /* differentials */
        sd_fetch(dP) = ray->dD;
        differential_incoming(&sd_fetch(dI), sd_fetch(dP));
-       sd_fetch(du).dx = 0.0f;
-       sd_fetch(du).dy = 0.0f;
-       sd_fetch(dv).dx = 0.0f;
-       sd_fetch(dv).dy = 0.0f;
+       sd_fetch(du) = differential_zero();
+       sd_fetch(dv) = differential_zero();
 #endif
 }

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