Commit: eb811538960147e68fd6c2c530ed3ca67fa875e6
Author: Campbell Barton
Date:   Sat May 9 11:00:50 2015 +1000
Branches: master
https://developer.blender.org/rBeb811538960147e68fd6c2c530ed3ca67fa875e6

Cleanup: warning (sequence-point)

===================================================================

M       source/gameengine/Physics/Bullet/CcdPhysicsController.cpp

===================================================================

diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp 
b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 4285093..5c5a4d3 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -2436,7 +2436,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class 
KX_GameObject *gameobj, class RA
                m_polygonIndexArray.resize(tot_bt_tris);
 
 
-               for (int p = 0; p < numpolys;) {
+               for (int p = 0; p < numpolys; p++) {
                        RAS_Polygon *poly = meshobj->GetPolygon(p);
 
                        if (poly->IsCollider()) {
@@ -2467,10 +2467,10 @@ bool CcdShapeConstructionInfo::UpdateMesh(class 
KX_GameObject *gameobj, class RA
                        }
                        m_polygonIndexArray[p] = p;
                        if (poly->VertexCount() == 4) {
+                               p++;
                                // if the poly is a quad we transform it in two 
triangles
-                               m_polygonIndexArray[p + 1] = p++;
+                               m_polygonIndexArray[p] = p;
                        }
-                       p++;
                }
        }

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