Commit: 31e96cbf96a2bd26b77a29bf4cd8475a53521539
Author: Campbell Barton
Date:   Fri May 15 23:38:53 2015 +1000
Branches: master
https://developer.blender.org/rB31e96cbf96a2bd26b77a29bf4cd8475a53521539

Cleanup: style, spelling

===================================================================

M       intern/cycles/device/device_opencl.cpp
M       intern/cycles/kernel/kernel_types.h
M       source/blender/blenkernel/intern/pbvh_bmesh.c
M       source/blender/blenkernel/intern/subsurf_ccg.c
M       source/blender/bmesh/intern/bmesh_core.c
M       source/blender/depsgraph/intern/depsnode.h
M       source/blender/editors/animation/anim_draw.c
M       source/blender/editors/space_node/node_draw.c

===================================================================

diff --git a/intern/cycles/device/device_opencl.cpp 
b/intern/cycles/device/device_opencl.cpp
index 75d08cb..f77b567 100644
--- a/intern/cycles/device/device_opencl.cpp
+++ b/intern/cycles/device/device_opencl.cpp
@@ -1104,7 +1104,7 @@ protected:
                        clGetDeviceInfo(cdDevice, 
CL_DEVICE_COMPUTE_CAPABILITY_MINOR_NV,
                                        sizeof(cl_uint), 
&compute_capability_minor, NULL);
 
-                       build_options += 
string_printf("-D__COMPUTE_CAPABILITY__=%d ",
+                       build_options += 
string_printf("-D__COMPUTE_CAPABILITY__=%u ",
                                                       compute_capability_major 
* 100 +
                                                       compute_capability_minor 
* 10);
                }
@@ -1449,7 +1449,7 @@ public:
 };
 
 /* TODO(sergey): This is to keep tile split on OpenCL level working
- * for now, since withotu this viewport render does not work as it
+ * for now, since without this view-port render does not work as it
  * should.
  *
  * Ideally it'll be done on the higher level, but we need to get ready
@@ -1489,7 +1489,7 @@ public:
                buffers = tile.buffers;
        }
 
-       /* Split kernel is device global memory constained;
+       /* Split kernel is device global memory constrained;
         * hence split kernel cant render big tile size's in
         * one go. If the user sets a big tile size (big tile size
         * is a term relative to the available device global memory),
@@ -1536,7 +1536,7 @@ public:
 
        /* Global memory variables [porting]; These memory is used for
         * co-operation between different kernels; Data written by one
-        * kernel will be avaible to another kernel via this global
+        * kernel will be available to another kernel via this global
         * memory.
         */
        cl_mem rng_coop;
diff --git a/intern/cycles/kernel/kernel_types.h 
b/intern/cycles/kernel/kernel_types.h
index 769ffa8..294a491 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -467,7 +467,7 @@ typedef struct differential {
 
 typedef struct Ray {
 /* TODO(sergey): This is only needed because current AMD
- * compilet has hard time bulding the kernel with this
+ * compiler has hard time building the kernel with this
  * reshuffle. And at the same time reshuffle will cause
  * less optimal CPU code in certain places.
  *
diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c 
b/source/blender/blenkernel/intern/pbvh_bmesh.c
index a6e0ca3..e631a4a 100644
--- a/source/blender/blenkernel/intern/pbvh_bmesh.c
+++ b/source/blender/blenkernel/intern/pbvh_bmesh.c
@@ -1510,8 +1510,8 @@ static void pbvh_bmesh_node_limit_ensure_fast(PBVH *bvh, 
BMFace **nodeinfo, BBC
                num_child2--;
        }
 
-       /* at this point, faces should have been split along the array range 
sequencially, each sequencial
-        * part belonging to one node only */
+       /* at this point, faces should have been split along the array range 
sequentially,
+        * each sequential part belonging to one node only */
        BLI_assert((num_child1 + num_child2) == node->totface);
 
        node->child1 = child1 = BLI_memarena_alloc(arena, 
sizeof(FastNodeBuildInfo));
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c 
b/source/blender/blenkernel/intern/subsurf_ccg.c
index 68ef156..e4d178d 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -300,7 +300,7 @@ static int ss_sync_from_uv(CCGSubSurf *ss, CCGSubSurf 
*origss, DerivedMesh *dm,
        float uv[3] = {0.0f, 0.0f, 0.0f}; /* only first 2 values are written 
into */
 
        limit[0] = limit[1] = STD_UV_CONNECT_LIMIT;
-       /* previous behaviour here is without accounting for winding, however 
this causes stretching in
+       /* previous behavior here is without accounting for winding, however 
this causes stretching in
         * UV map in really simple cases with mirror + subsurf, see second part 
of T44530. Also, initially
         * intention is to treat merged vertices from mirror modifier as seams, 
see code below with ME_VERT_MERGED
         * This fixes a very old regression (2.49 was correct here) */
diff --git a/source/blender/bmesh/intern/bmesh_core.c 
b/source/blender/bmesh/intern/bmesh_core.c
index 2a69edd..ee2ade5 100644
--- a/source/blender/bmesh/intern/bmesh_core.c
+++ b/source/blender/bmesh/intern/bmesh_core.c
@@ -2633,7 +2633,7 @@ static void bmesh_edge_vert_swap__recursive(BMEdge *e, 
BMVert *v_dst, BMVert *v_
 
 /**
  * This function assumes l_sep is apart of a larger fan which has already been
- * isolated by calling bmesh_edge_separate to segragate it radially.
+ * isolated by calling bmesh_edge_separate to segregate it radially.
  */
 BMVert *bmesh_urmv_loop_region(BMesh *bm, BMLoop *l_sep)
 {
diff --git a/source/blender/depsgraph/intern/depsnode.h 
b/source/blender/depsgraph/intern/depsnode.h
index 84554ae..4f3dc3b 100644
--- a/source/blender/depsgraph/intern/depsnode.h
+++ b/source/blender/depsgraph/intern/depsnode.h
@@ -195,7 +195,7 @@ struct IDDepsNode : public DepsNode {
        int layers;
 
        /* Additional flags needed for scene evaluation.
-        * TODO(sergey): Only needed for until really granual updates
+        * TODO(sergey): Only needed for until really granular updates
         * of all the entities.
         */
        int eval_flags;
diff --git a/source/blender/editors/animation/anim_draw.c 
b/source/blender/editors/animation/anim_draw.c
index 7d669e8..d594542 100644
--- a/source/blender/editors/animation/anim_draw.c
+++ b/source/blender/editors/animation/anim_draw.c
@@ -389,7 +389,8 @@ float ANIM_unit_mapping_get_factor(Scene *scene, ID *id, 
FCurve *fcu, short flag
        return 1.0f;
 }
 
-static bool find_prev_next_keyframes(struct bContext *C, int *nextfra, int 
*prevfra) {
+static bool find_prev_next_keyframes(struct bContext *C, int *nextfra, int 
*prevfra)
+{
        Scene *scene = CTX_data_scene(C);
        Object *ob = CTX_data_active_object(C);
        bGPdata *gpd = CTX_data_gpencil_data(C);
diff --git a/source/blender/editors/space_node/node_draw.c 
b/source/blender/editors/space_node/node_draw.c
index c89bf8d..34efba0 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -125,7 +125,7 @@ void ED_node_tag_update_id(ID *id)
                return;
 
        /* TODO(sergey): With the new dependency graph it
-        * should be just enough to ony tag ntree itself,
+        * should be just enough to only tag ntree itself,
         * all the users of this tree will have update
         * flushed from the tree,
         */

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