Commit: 4139686817501a4c22149b3ef8f9b4807f5053d6
Author: Brecht Van Lommel
Date:   Sun May 17 18:18:04 2015 +0200
Branches: master
https://developer.blender.org/rB4139686817501a4c22149b3ef8f9b4807f5053d6

Fix T44713: GLSL and BI inconsistency converting color to float node socket.

===================================================================

M       source/blender/gpu/intern/gpu_codegen.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_codegen.c 
b/source/blender/gpu/intern/gpu_codegen.c
index e92b589..90e4ce6 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -311,18 +311,16 @@ static void codegen_convert_datatype(DynStr *ds, int 
from, int to, const char *t
                BLI_dynstr_append(ds, name);
        }
        else if (to == GPU_FLOAT) {
-               if (from == GPU_VEC4)
-                       BLI_dynstr_appendf(ds, "dot(%s.rgb, vec3(0.35, 0.45, 
0.2))", name);
-               else if (from == GPU_VEC3)
-                       BLI_dynstr_appendf(ds, "dot(%s, vec3(0.33))", name);
+               if (from == GPU_VEC4 || from == GPU_VEC3)
+                       BLI_dynstr_appendf(ds, "(%s.r + %s.g + %s.b) / 3.0", 
name, name, name);
                else if (from == GPU_VEC2)
                        BLI_dynstr_appendf(ds, "%s.r", name);
        }
        else if (to == GPU_VEC2) {
                if (from == GPU_VEC4)
-                       BLI_dynstr_appendf(ds, "vec2(dot(%s.rgb, vec3(0.35, 
0.45, 0.2)), %s.a)", name, name);
+                       BLI_dynstr_appendf(ds, "vec2((%s.r + %s.g + %s.b) / 
3.0, %s.a)", name, name, name, name);
                else if (from == GPU_VEC3)
-                       BLI_dynstr_appendf(ds, "vec2(dot(%s.rgb, vec3(0.33)), 
1.0)", name);
+                       BLI_dynstr_appendf(ds, "vec2((%s.r + %s.g + %s.b) / 
3.0, 1.0)", name, name, name);
                else if (from == GPU_FLOAT)
                        BLI_dynstr_appendf(ds, "vec2(%s, 1.0)", name);
        }

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