Commit: b5bf5b36f127079f81929ec970ec4d562f92d601
Author: Campbell Barton
Date:   Wed May 20 23:35:39 2015 +1000
Branches: master
https://developer.blender.org/rBb5bf5b36f127079f81929ec970ec4d562f92d601

BMesh: decimate, test for face flip was too low

Created overlapping faces in T44780

===================================================================

M       source/blender/bmesh/tools/bmesh_decimate_collapse.c

===================================================================

diff --git a/source/blender/bmesh/tools/bmesh_decimate_collapse.c 
b/source/blender/bmesh/tools/bmesh_decimate_collapse.c
index f2e2d25..a265784 100644
--- a/source/blender/bmesh/tools/bmesh_decimate_collapse.c
+++ b/source/blender/bmesh/tools/bmesh_decimate_collapse.c
@@ -171,13 +171,15 @@ static bool bm_edge_collapse_is_degenerate_flip(BMEdge 
*e, const float optimize_
                                cross_v3_v3v3(cross_exist, vec_other, 
vec_exist);
                                cross_v3_v3v3(cross_optim, vec_other, 
vec_optim);
 
-                               /* normalize isn't really needed, but ensures 
the value at a unit we can compare against */
-                               normalize_v3(cross_exist);
-                               normalize_v3(cross_optim);
+                               /* avoid normalize */
+                               if (dot_v3v3(cross_exist, cross_optim) <=
+                                   (len_squared_v3(cross_exist) + 
len_squared_v3(cross_optim)) * 0.01f)
+                               {
+                                       return true;
+                               }
 #else
                                normal_tri_v3(cross_exist, v->co,       
co_prev, co_next);
                                normal_tri_v3(cross_optim, optimize_co, 
co_prev, co_next);
-#endif
 
                                /* use a small value rather then zero so we 
don't flip a face in multiple steps
                                 * (first making it zero area, then flipping 
again) */
@@ -185,6 +187,8 @@ static bool bm_edge_collapse_is_degenerate_flip(BMEdge *e, 
const float optimize_
                                        //printf("no flip\n");
                                        return true;
                                }
+#endif
+
                        }
                }
        }

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