Commit: 53eab562b4adeae69e6a9f594455a7b2db47f769
Author: Thomas Dinges
Date: Thu May 21 20:29:05 2015 +0200
Branches: master
https://developer.blender.org/rB53eab562b4adeae69e6a9f594455a7b2db47f769
Cleanup: Remove some outdated comments related to split kernel.
===================================================================
M intern/cycles/kernel/kernel_emission.h
M intern/cycles/kernel/kernel_shadow.h
===================================================================
diff --git a/intern/cycles/kernel/kernel_emission.h
b/intern/cycles/kernel/kernel_emission.h
index 1fee583..de9e8d7 100644
--- a/intern/cycles/kernel/kernel_emission.h
+++ b/intern/cycles/kernel/kernel_emission.h
@@ -71,7 +71,6 @@ ccl_device_noinline float3 direct_emissive_eval(KernelGlobals
*kg,
return eval;
}
-/* The argument sd_DL is meaningful only for split kernel. Other uses can just
pass NULL */
ccl_device_noinline bool direct_emission(KernelGlobals *kg, ShaderData *sd,
LightSample *ls, Ray *ray, BsdfEval *eval, bool *is_lamp,
int bounce, int transparent_bounce
@@ -192,7 +191,6 @@ ccl_device_noinline float3
indirect_primitive_emission(KernelGlobals *kg, Shader
/* Indirect Lamp Emission */
-/* The argument sd is meaningful only for split kernel. Other uses can just
pass NULL */
ccl_device_noinline bool indirect_lamp_emission(KernelGlobals *kg, PathState
*state, Ray *ray, float3 *emission
#ifdef __SPLIT_KERNEL__
,ShaderData *sd
diff --git a/intern/cycles/kernel/kernel_shadow.h
b/intern/cycles/kernel/kernel_shadow.h
index 5119b7a..2811a83 100644
--- a/intern/cycles/kernel/kernel_shadow.h
+++ b/intern/cycles/kernel/kernel_shadow.h
@@ -180,7 +180,6 @@ ccl_device_inline bool shadow_blocked(KernelGlobals *kg,
PathState *state, Ray *
* potentially transparent, and only in that case start marching. this gives
* one extra ray cast for the cases were we do want transparency. */
-/* The arguments sd_mem and isect_mem are meaningful only for OpenCL split
kernel. Other uses can just pass a NULL */
ccl_device_inline bool shadow_blocked(KernelGlobals *kg, ccl_addr_space
PathState *state, ccl_addr_space Ray *ray_input, float3 *shadow
#ifdef __SPLIT_KERNEL__
, ShaderData *sd_mem, Intersection
*isect_mem
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