Commit: be6479c9ea5d36451e552ceb10d2106d9a5d6856
Author: Bastien Montagne
Date:   Fri May 22 10:47:56 2015 +0200
Branches: master
https://developer.blender.org/rBbe6479c9ea5d36451e552ceb10d2106d9a5d6856

Fix T44801: Blender crash in UV-editor.

Mistake in cleanup rB30b45d55... Odd compiler did not yell at that. :|

===================================================================

M       source/blender/editors/uvedit/uvedit_ops.c

===================================================================

diff --git a/source/blender/editors/uvedit/uvedit_ops.c 
b/source/blender/editors/uvedit/uvedit_ops.c
index 3b26713..6ef9ed9 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -1032,7 +1032,7 @@ static int uv_select_edgeloop(Scene *scene, Image *ima, 
BMEditMesh *em, NearestH
 
        /* setup */
        BM_mesh_elem_table_ensure(em->bm, BM_FACE);
-       vmap = BM_uv_vert_map_create(em->bm, 0, limit, false);
+       vmap = BM_uv_vert_map_create(em->bm, limit, false, false);
 
        BM_mesh_elem_index_ensure(em->bm, BM_VERT | BM_FACE);

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