Commit: bdf242fa21fb479b4fe5e45b7522156ddd23feac
Author: Jorge Bernal
Date:   Thu May 28 17:50:39 2015 +0200
Branches: master
https://developer.blender.org/rBbdf242fa21fb479b4fe5e45b7522156ddd23feac

BGE Cleanup: Remove old commented Sumo physics code

===================================================================

M       source/gameengine/Physics/Bullet/CcdPhysicsController.cpp

===================================================================

diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp 
b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index ed23a45..edc5b91 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -846,36 +846,6 @@ void               
CcdPhysicsController::PostProcessReplica(class PHY_IMotionState* motionsta
                m_cci.m_physicsEnv->AddCcdPhysicsController(this);
 
 
-/*     SM_Object* dynaparent=0;
-       SumoPhysicsController* sumoparentctrl = (SumoPhysicsController* 
)parentctrl;
-       
-       if (sumoparentctrl)
-       {
-               dynaparent = sumoparentctrl->GetSumoObject();
-       }
-       
-       SM_Object* orgsumoobject = m_sumoObj;
-       
-       
-       m_sumoObj       =       new SM_Object(
-               orgsumoobject->getShapeHandle(), 
-               orgsumoobject->getMaterialProps(),
-               orgsumoobject->getShapeProps(),
-               dynaparent);
-       
-       m_sumoObj->setRigidBody(orgsumoobject->isRigidBody());
-       
-       m_sumoObj->setMargin(orgsumoobject->getMargin());
-       m_sumoObj->setPosition(orgsumoobject->getPosition());
-       m_sumoObj->setOrientation(orgsumoobject->getOrientation());
-       //if it is a dyna, register for a callback
-       m_sumoObj->registerCallback(*this);
-       
-       m_sumoScene->add(* (m_sumoObj));
-       */
-
-
-
 }
 
 void   CcdPhysicsController::SetPhysicsEnvironment(class 
PHY_IPhysicsEnvironment *env)

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